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ShaderParameterManuallySpecifiedReturnType Property

Manually specified return type of parameter. It property must be specified when can't get access to a member in the editor. As example can't get access to objects of a current scene, because current scene is not available.

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2022.1.1.0 (2022.1.1.0)
public Reference<MetadataTypeInfo> ManuallySpecifiedReturnType { get; set; }

Property Value

Type: ReferenceMetadataTypeInfo
See Also