NeoAxis Engine Documentation
NeoAxis Engine Documentation
API Reference
NeoAxis
Character2D Class
Character2D Events
AnimateChanged Event
ApplyGroundVelocityChanged Event
CrouchingForceChanged Event
CrouchingHeightChanged Event
CrouchingMaxSpeedChanged Event
CrouchingPositionToGroundHeightChanged Event
CrouchingSupportChanged Event
CrouchingWalkUpHeightChanged Event
EyePositionChanged Event
FlyAnimationChanged Event
FlyControlForceChanged Event
FlyControlMaxSpeedChanged Event
FlyControlSupportChanged Event
HeightChanged Event
IdleAnimationChanged Event
JumpAnimationChanged Event
JumpSoundChanged Event
JumpSpeedChanged Event
JumpSupportChanged Event
LinearDampingFlyChanged Event
LinearDampingOnGroundChanged Event
LinearDampingOnGroundIdleChanged Event
MassChanged Event
MaxSlopeAngleChanged Event
MinSpeedToSleepBodyChanged Event
PositionToGroundHeightChanged Event
RadiusChanged Event
RunAnimationChanged Event
RunAnimationSpeedChanged Event
RunForceChanged Event
RunForwardMaxSpeedChanged Event
RunSupportChanged Event
UpdateCollisionBodyEvent Event
WalkAnimationChanged Event
WalkAnimationSpeedChanged Event
WalkForceChanged Event
WalkForwardMaxSpeedChanged Event
WalkUpHeightChanged Event
Character2D
RadiusChanged Event
Occurs when the
Radius
property value changes.
Namespace:
NeoAxis
Assembly:
NeoAxis.CoreExtension (in NeoAxis.CoreExtension.dll) Version: 2023.1.2.0 (2023.1.2.0)
Syntax
C#
Copy
public
event
Action
<
Character2D
>
RadiusChanged
Value
Type:
System
Action
Character2D
See Also
Reference
Character2D Class
NeoAxis Namespace
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