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Mesh Editor

Overview

Mesh editor designed for tuning and verifying 3D models. Usually, this tuning is performed after import.

Screenshot999999199.png
Ribbon tab

There is "Mesh Editor" ribbon tab. This tab allows to enable model data visualization, and set physical body template for the model.

Screenshot999999200 2.png
Name Description
Screenshot999999201 1.png
Display pivot.
Screenshot999999201 2.png
Display bounds.
Screenshot999999201 3.png
Display triangles.
Screenshot999999201 4.png
Display vertices.
Screenshot999999201 5.png
Display vertex colors.
Screenshot999999201 6.png
Display normals.
Screenshot999999201 7.png
Display tangents.
Screenshot999999201 8.png
Display binormals.
Screenshot999999201 9.png
Display texture coordinates.
Screenshot999999201 10.png
Display skeleton.
Screenshot999999201 11.png
Play animation.
Screenshot999999201 12.png
Display collision body template.
Screenshot999999201 13.png
Creates collision body template of the mesh.
Screenshot999999203 2.png
Screenshot999999201 14.png
Deletes collision body template of the mesh.
See also