- All platforms support: PS5, Web, iOS, VR.
- The editor for macOS.
- All high quality rendering features.
- Built-in networking.
- iOS support.
- Fix shadows support.
Shadow map generation works good. Something wrong with binding shadow map array to MaterialStandard_Forward_fs.sc.
To enable shadows uncomment "if( SystemSettings.CurrentPlatform == SystemSettings.Platform.Android ) skip = true;" in the Pipeline_Basic_Render.cs.
- Decals works only with Deferred rendering, decals for Forward rendering is not currently supported. Decal material should also support Deferred rendering.
- Physics: No collision between soft bodies and multi shape rigid mesh shapes. Or when a mesh shape TransformRelativeToParent is not a default value.
- Mobile devices: Deferred shading, decals, material advanced blending parameters are not supported.