Documentation/Terms
From NeoAxis Engine Wiki
| Language: | English • Русский | Status: | Not Approved |
UV Unwrap
UV Unwrap is a process of unfolding a mesh to a 2D plane by assigning 2D coordinates to each vertex. These 2D coordinates are called UV to distinguish them from world coordinates (XYZ). Unwrapping is essential for any 3D model that uses textures to correctly identify which part of texture map belongs to which part of the model.