Documentation/Entity Types/Special/ObserveCameraArea.type

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ObserveCameraArea.type

Description

ObserveCameraArea can be used for creating slasher games, where the camera is following the player by a certain path.

When the character enters ObserveCameraArea the view switches to the camera attached to the object or to the nearest point on the camera curve.

You can see an example of ObserveCameraArea use on TPSArcadeDemo map.

Properties

Name Description
MapCamera The camera to which the view is switched if the character enters ObserveCameraArea.
MapCurve The camera curve to which the view is switched if the character enters ObserveCameraArea.