From NeoAxis 3D Engine Wiki
|Language:||English • Russian||Status:||Approved|
ObserveCameraArea can be used for creating slasher games, where the camera is following the player by a certain path.
You can see an example of ObserveCameraArea use on TPSArcadeDemo map.
|Components||List of attached components.|
|LogicClass||Reference to the Logic Editor class. Read more about how to work with the Logic Editor class.|
|Tags||User defined information. Defined as key — value pairs. It is used for user's needs.|
|Type||Object type. It can not be changed.|
|Position||Object position on the map.|
|Rotation||Object rotation. The angle of rotation is set in degrees.|
|MapCamera||The camera to which the view is switched if the character enters ObserveCameraArea.|
|MapCurve||The camera curve to which the view is switched if the character enters ObserveCameraArea.|
|AutoVerticalAlignment||Automatical alignment by height mode. Allows to set the value among 4 variants: None (without alignment ), ByBounds (by dimensions), ByBoundsWithRotation (by dimension with possible rotation), ByCenter (by center).|
|Layer||The layer of the map these objects belong to.|