Documentation/Entity Types/Special/MapChangeRegion.type

From NeoAxis Engine Wiki

Jump to: navigation, search
Go to higher level
MapChangeRegion.type

Contents

Description

MapChangeRegion is used to transport the character from map to map. When the character enters the MapChangeRegion zone, a new map is loaded to which this character will be transferred.

Properties

MapChangeRegion Properties

Name Description
MapName The name of the map to which the character will be transferred.
SpawnPointName The name of the spawn point where character will be created.

Region Properties

Name Description
CheckType The way how the object's presence in a region is checked.
  • Bounds - the object is considered within a region when partially in it (by object bounds),
  • Center - the object is considered within a region when its center is within it.
Filter Objects to check their presence.
  • All - All objects are checked for being within a region,
  • OnlyBodies - Only objects checked which are have physical bodies,
  • OnlyDinamicBodies - Only objects marked as dynamic are checked and have physical bodies.
ShapeType The type of the region object. You can choose between Box, Sphere and Capsule.