| Language: |
English • Русский |
Status: |
Approved |
Go to higher level
Description
MapChangeRegion is used to transport the character from map to map. When the character enters the MapChangeRegion zone, a new map is loaded to which this character will be transferred.
Properties
MapChangeRegion Properties
| Name
|
Description
|
| MapName
|
The name of the map to which the character will be transferred.
|
| SpawnPointName
|
The name of the spawn point where character will be created.
|
Region Properties
| Name
|
Description
|
| CheckType
|
The way how the object's presence in a region is checked.
- Bounds - the object is considered within a region when partially in it (by object bounds),
- Center - the object is considered within a region when its center is within it.
|
| Filter
|
Objects to check their presence.
- All - All objects are checked for being within a region,
- OnlyBodies - Only objects checked which are have physical bodies,
- OnlyDinamicBodies - Only objects marked as dynamic are checked and have physical bodies.
|
| ShapeType
|
The type of the region object. You can choose between Box, Sphere and Capsule.
|