Documentation/Entity Types/Special/Freeze Objects Area.type

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Description

Freeze Objects Area.type is used to mark certain areas on the map which would't freeze during work of Freeze Objects Manager.

For the example you can see map "Data\Maps\Samples\Freeze Objects Manager\Map.map", where are map objects in areas continue to update regardless of work Freeze Objects Manager.

Properties

Parameter Description
class Entity
Components List of attached components.
LogicClass Reference to the Logic Editor class. Read more about how to work with the Logic Editor class.
Name Object name.
Tags User defined information. Defined as keyvalue pairs. It is used for user's needs.
Type Object type. It can not be changed.
class MapObject
Position Object position on the map.
Rotation Object rotation. The angle of rotation is set in degrees.
Scale Object scaling.
class FreezeObjectsArea
AreaType Area type(describes behavior of objects inside area):
  • Unfreezing — objects inside area always will update.
Check By Camera Distance Specifies the value for activation area by camera distance. Set \"0\" to disable checking by camera distance.
Enabled A value indicating whether the area enabled.
Show Border In Simulation "A value indicating whether the area borders must be visible in Game.exe.
Map Editor
AutoVerticalAlignment Automatical alignment by height mode. Allows to set the value among 4 variants: None (without alignment ), ByBounds (by dimensions), ByBoundsWithRotation (by dimension with possible rotation), ByCenter (by center).
Layer The layer of the map these objects belong to.