Documentation/Entity Types/Special/DynamicCollision.type
From NeoAxis Engine Wiki
| Language: | Status: | Approved |
Description
DynamicCollision.type is used to create obstacles. After adding this object to the map no physical agent will be able to move through it. Obstacles can also be switched on and off when you need it.
An example of DynamicCollision use is the TPSArcadeDemo map.
Properties
| Name | Description |
|---|---|
| Active | When this is set to False the object is switched off and does not affect other objects. If this is set to True the object works as an obstacle for other objects. |