From NeoAxis 3D Engine Wiki
|Language:||English • Russian||Status:||Approved|
CutSceneManager.type is a game object type used for creating cut scenes.
The "Data\Maps\CusSceneDemo\Map.map" map is a perfect example.
Methods of CutSceneManager.type are convenient to use in the logic editor.
You can access properties and methods of the scene manager in the logic editor through the action list. Select the CutSceneManager item in the Static Members group.
The scene manager has no special parameters.
|Components||List of attached components.|
|LogicClass||Reference to the Logic Editor class. Read more about how to work with the Logic Editor class.|
|Tags||User defined information. Defined as key — value pairs. It is used for user's needs.|
|Type||Object type. It can not be changed.|
The following properties of the CutSceneManager class can be used while creating map logic:
|SetCamera||cameraOrCameraCurve — camera or camera curve.||Makes the designated camera active.|
|ResetCamera||Not presented.||Resets camera setting to default.|
|FadeIn||time — screen fading time in seconds.||The screen smoothly fades in.|
|FadeOut||time — screen fading time in seconds.||The screen smoothly fades out.|
|FadeInOut||timeIn – screen fade in time, timeOut – screen fade out time.||Smooth screen fading in and out.|
|PlaySound||name – the name of the wave file.||Sound playback.|
|SetMessage||text – text of the message, time – show time in seconds, color – font color.||Display a text for the scene. Can be used to display characters' dialog.|
|PlayObjectAnimation||obj – map object, animationName – animation name.||Game object’s animation playback.|