From NeoAxis 3D Engine Wiki
|Language:||English • Russian||Status:||Approved|
CollisionVolume.type is used to create invisible obstacles. After adding this object to the map no physical agent will be able to move through it. Obstacles can also be switched on and off when you need it.
An example of the object check TPSArcadeDemo map.
|Active||When this is set to False the object is switched off and does not affect other objects. If this is set to True the object works as an obstacle for other objects.|
|Components||List of attached components.|
|LogicClass||Reference to the Logic Editor class. Read more about how to work with the Logic Editor class.|
|Tags||User defined information. Defined as key — value pairs. It is used for user's needs.|
|Type||Object type. It can not be changed.|
|Position||Object position on the map.|
|Rotation||Object rotation. The angle of rotation is set in degrees.|
|AutoVerticalAlignment||Automatical alignment by height mode. Allows to set the value among 4 variants: None (without alignment ), ByBounds (by dimensions), ByBoundsWithRotation (by dimension with possible rotation), ByCenter (by center).|
|Layer||The layer of the map these objects belong to.|