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The object SkyDome is one of the ways to create a sky for your gameworld in the engine. It's shape is a hemisphere. It supports mixing up to four textures and animations. For a full overview of the various methods you can use to create the sky, we recommend you to have a look at the creating the sky tutorial.
||List of attached components.
||Reference to the Logic Editor class. Read more about how to work with the Logic Editor class.
||User defined information. Defined as key — value pairs. It is used for user's needs.
||Object type. It can not be changed.
||Color of the sky.
||Texture of the sky. The property is attached and includes the following:
- Blending. Sets the mixing mode with the previous texture. Option is available for second and subsequent textures. The following parameters of blending can be chosen: Add (Addition), Modulate (Modulation), ColorBlend (Blending the colors) or AlphaBlend (blending with an alpha channel).
- ScrollSpeed. Speed offset for texture scrolling on the X and Y coordinates. This parameter can use positive or negative values. By using this setting you can customize clouds animation.
- Texture. The path to the texture file.
- Tiling. Tiling frequency of the textures.
||Horizon texture. Allows you to add a smooth gradient from the top to the bottom of the sky dome, for a more realistic effect.
||Brightness of the sky.