Documentation/Entity Types/Base/SkyBox.type

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SkyBox 001.jpg

Description

Sky is the attribute of most game projects. Sky can be implemented by means of SkyBox - a giant cube covering the whole game scene. In other words, game world exists in a giant cube with sky texture stretched over its sides.

Learn more about implementing sky in NeoAxis.

Texture Names

Files containing sky texture may have any name. However each texture name should have a certain postfix, so that engine could properly position them.

Postfix Description
_bk Rear side.
_dn Bottom.
fr Front side.
_lf Left side.
_rt Right side.
_up Top.

Texture examples can be found in the Data\Types\Base\SkyBox\ folder.

Properties

Name Description
ColorScale Color factor.
TextureName With this parameter you can specify a folder for storing SkyBox textures.