From NeoAxis 3D Engine Wiki
|Language:||English • Russian||Status:||Approved|
The object SkyBox is one of the ways to create a sky for your game world in the engine. The sky box is a cube in which the game world is placed. The texture of the sky is applied on the walls of the cube (cube texture). For a full overview of the different methods you can use to create the sky, we recommend you to have a look at the sky creation tutorial.
The cubic texture of the sky is specified by six texture files. Each of the file have a unique postfix representing the position of the texture on the SkyBox mesh. An example of sky textures can be found in the folder Data\Types\Base\SkyBox.
Using parameters such as brightness (Power) and color of the sky (Color) it's possible to simulate day or night using the same set of textures
|Components||List of attached components.|
|LogicClass||Reference to the Logic Editor class. Read more about how to work with the Logic Editor class.|
|Tags||User defined information. Defined as key — value pairs. It is used for user's needs.|
|Type||Object type. It can not be changed.|
|Color||Color of the sky.|
|Power||Brightness of the sky.|
|TextureName||Path to the sky's set of textures.|