Documentation/Entity Types/Base/SkyBox.type
From NeoAxis Engine Wiki
| Language: | Status: | Approved |
Description
Sky is the attribute of most game projects. Sky can be implemented by means of SkyBox - a giant cube covering the whole game scene. In other words, game world exists in a giant cube with sky texture stretched over its sides.
Learn more about implementing sky in NeoAxis.
Texture Names
Files containing sky texture may have any name. However each texture name should have a certain postfix, so that engine could properly position them.
| Postfix | Description |
|---|---|
| _bk | Rear side. |
| _dn | Bottom. |
| fr | Front side. |
| _lf | Left side. |
| _rt | Right side. |
| _up | Top. |
Texture examples can be found in the Data\Types\Base\SkyBox\ folder.
Properties
| Name | Description |
|---|---|
| ColorScale | Color factor. |
| TextureName | With this parameter you can specify a folder for storing SkyBox textures. |