From NeoAxis 3D Engine Wiki
|Language:||English • Russian||Status:||Approved|
Occluders work the following way. A portal is considered switched off and is not processed as long as it entirely fits an occluder. If the portal is entirely or partially is outside of the occluder, it is considered switched on.
Usually occluders are placed in the Map Editor. Also, you can attach them to objects in the Type Editor to make occluders move behind objects automatically. In the SDK Door.type there is an example of such a connection, which is located in the "Data\Types\Dynamic\Door" directory.
|Components||List of attached components.|
|LogicClass||Reference to the Logic Editor class. Read more about how to work with the Logic Editor class.|
|Tags||User defined information. Defined as key — value pairs. It is used for user's needs.|
|Type||Object type. It can not be changed.|
|Position||Object position on the map.|
|Rotation||Object rotation. The angle of rotation is set in degrees.|
|Enabled||Enable/disable the occluder.|
|AutoVerticalAlignment||Automatical alignment by height mode. Allows to set the value among 4 variants: None (without alignment ), ByBounds (by dimensions), ByBoundsWithRotation (by dimension with possible rotation), ByCenter (by center).|
|Layer||The layer of the map these objects belong to.|