Documentation/Entity Types/Base/MapCompositorManager.type

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Overview

MapCompositorManager.type is a special type that allows you to set up a full-screen effects (post processing shaders) on your maps. You can find the description of the effects and their properties in overview of full-screen effects.

configuration of full-screen effects using MapCompositorManager.type

Adding the Manager on the Map

To create the map copositor manager object, you need to select the type Base\Types\MapCompositorManager in the Object Creation window of the Map Editor.

MapCompositorManager 001.jpg

Settings

To setup the post effects, you first need to choose MapCompositorManager in the Objects window.

MapCompositorManager 002.jpg

Then click the "..." button, located on the Items row of the in Properties window.

MapCompositorManager 003.jpg

This will open a window with the list of added post effects. To add or remove effects, use the Add and Remove buttons.

MapCompositorManager 004.jpg

To change the order of application of the effects, use the Up and Down buttons .

MapCompositorManager 005.jpg

You can find the description of the effects and their properties in overview of full-screen effects.