From NeoAxis 3D Engine Wiki
|Language:||English • Russian||Status:||Approved|
MapCamera.type allows you to place a camera on the map. Furthermore, developers typically use the camera orientation data in the code.
You can view from camera's perspective by selecting it and holding C key in the editor.
You can also create a camera that follows a motion path. For more info see MapCameraCurve.type.
|Components||List of attached components.|
|LogicClass||Reference to the Logic Editor class. Read more about how to work with the Logic Editor class.|
|Tags||User defined information. Defined as key — value pairs. It is used for user's needs.|
|Type||Object type. It can not be changed.|
|Fov||View angle. If the parameter 0 is set, the value of Fov of the map is used.|
|Position||Object position on the map.|
|Rotation||Object rotation. The angle of rotation is set in degrees.|
|AutoVerticalAlignment||Automatical alignment by height mode. Allows to set the value among 4 variants: None (without alignment ), ByBounds (by dimensions), ByBoundsWithRotation (by dimension with possible rotation), ByCenter (by center).|
|Layer||The layer of the map these objects belong to.|