Documentation/Articles/Overview of Configurator

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Configurator 001.jpg

Contents

Overview

Configurator is designed for general setup of the engine. Here you can specify general settings such as graphics, physics, sound and language support. These settings affect the entire engine, including Game.exe, Resource Editor, Map Editor and the rest of the Toolset.

You can access Configurator by clicking on desktop shortcut, or directly from NeoAxis Engine folder (Configurator.exe file).

Options

Render

Rendering settings.

Name Description
Render system Choose the rendering API. You can choose from Direct3D and OpenGL.
Maximum shader version Here you can choose shader version to be used by the Engine. The default value is Recommended setting, however, you can manually disable shaders or pick any version you require in the drop-down menu. Check the documentation of your video card to see which versions of shaders are supported.
Render technique Here you can enable/disable graphics output in a wide-range representation of colors. You can choose between standard output (Low dynamic range), 64-bit (High Dynamic Range) or recommended by default.
Filtering Here you can select texture filtering mode. You can choose between trilinear and 4 different levels of anisotropic filtering.
Depth buffer access The option enables the engine mode, in which during rendering scene process a special depth buffer is generated. Depth buffer access enables advanced rendering technology, such as Soft Particles, Depth of Field, Light Scattering.
Full-scene anti-aliasing Here you can set up anti-aliasing level.
Video mode Here you can set up screen resolution.
Full screen Defines whether the game will start in full screen or windowed mode.
Vertical sync Enables/Disables the vertical sync.
Enable program to change display frequency in a full screen mode (Disable it if you have black screen at startup) This option specifies whether the engine stops changing frequency in full screen mode. Use this to solve problems with some video card drivers.

Physics

Physics system settings.

Name Description
Physics system Here you can choose which library will be used for physics in the engine. You can chose between PhysX and ODE without having to recompile the project.

Sound

Sound library settings.

Name Description
Sound system Here you can choose the active sound library. You can choose between DirectSound, OpenAL or completely disable sound. Switching to another library does not require the project to be recompiled.

Localization

NeoAxis Engine and its Toolset have been translated into a number of languages. In this tab you can chose an active language for the engine.

Name Description
Language Here you can chose an active localization.
Localize engine An option for project localization. The choice will only affect Game.exe.
Localize toolset An option for toolset localization. The choice will affect Resource Editor, Map Editor and Configurator.