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Documentation/Articles

From NeoAxis Engine Wiki

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Language:  English • Русский Status:  Approved
Go to higher level

General Overview

  • Introduction to Game Object System
  • Overview of File System
  • Overview of Rendering System
  • Overview of Physics System
  • Overview of Sound System
  • Overview of User Interface System
  • Overview of Networking System
  • Overview of Input System

Components

  • Overview of Portal System (invisible geometry culling)
  • Overview of Animation System

Toolset

  • Overview of Map Editor
    • Overview of Logic Editor
  • Overview of Resource Editor
    • Overview of Game Object Editor
    • Overview of Physics Model Editor
    • Overview of Particle System Editor
    • Overview of Mesh Editor
    • Overview of Material Editor
    • Overview of User Interface Editor
    • Overview of Font Definition Editor
  • Overview of Configurator
  • Overview of Deployment Tool
  • Overview of Shader Cache Compiler

Performance Optimization

  • How to make better FPS

Tutorials

  • Create a simple map
  • Creating a simple game object
  • Creating a complex dynamic object
  • Main character replacement
  • Making sky (sky box, sky dome and other methods)

Export models from modeling packages

  • Export models from Autodesk 3ds Max
  • Export models from Autodesk Maya
  • Export models from Blender, Autodesk Softimage and other packages with using intermediate format COLLADA



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