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Documentation/Articles
From NeoAxis Engine Wiki
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Language:
English
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Русский
Status:
Approved
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General Overview
Introduction to Game Object System
Overview of File System
Overview of Rendering System
Overview of Physics System
Overview of Sound System
Overview of User Interface System
Overview of Networking System
Overview of Input System
Components
Overview of Portal System (invisible geometry culling)
Overview of Animation System
Toolset
Overview of Map Editor
Overview of Logic Editor
Overview of Resource Editor
Overview of Game Object Editor
Overview of Physics Model Editor
Overview of Particle System Editor
Overview of Mesh Editor
Overview of Material Editor
Overview of User Interface Editor
Overview of Font Definition Editor
Overview of Configurator
Overview of Deployment Tool
Overview of Shader Cache Compiler
Performance Optimization
How to make better FPS
Tutorials
Create a simple map
Creating a simple game object
Creating a complex dynamic object
Main character replacement
Making sky (sky box, sky dome and other methods)
Export models from modeling packages
Export models from Autodesk 3ds Max
Export models from Autodesk Maya
Export models from Blender, Autodesk Softimage and other packages with using intermediate format COLLADA
Hidden category:
Approved Articles