Documentation

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Basic types:
 
Basic types:
* Basic \ [[Документация/Типы_объектов/Special/CollisionVolume.type|CollisionVolume.type]] — Невидимое ограничивающее препятствие.
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* Basic \ [[Documentation/Entity_Types/Special/CollisionVolume.type|CollisionVolume.type]] — This type is used to create invisible obstacles on the map.
 
* Basic \ [[Documentation/Entity_Types/Base/DecorativeObjectManager.type|DecorativeObjectManager.type]] — This type allows you to create a large amount of objects (like grass, trees, rocks)to quickly populate your map.
 
* Basic \ [[Documentation/Entity_Types/Base/DecorativeObjectManager.type|DecorativeObjectManager.type]] — This type allows you to create a large amount of objects (like grass, trees, rocks)to quickly populate your map.
 
* Basic \ [[Documentation/Entity_Types/Base/Fog.type|Fog.type]] — Fog.
 
* Basic \ [[Documentation/Entity_Types/Base/Fog.type|Fog.type]] — Fog.
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* Basic \ [[Documentation/Entity_Types/Base/SkyDome.type|SkyDome.type]] — Sky, using a hemisphere.
 
* Basic \ [[Documentation/Entity_Types/Base/SkyDome.type|SkyDome.type]] — Sky, using a hemisphere.
 
* Basic \ [[Documentation/Entity_Types/Base/SoundSource.type|SoundSource.type]] — Sound source on the map.
 
* Basic \ [[Documentation/Entity_Types/Base/SoundSource.type|SoundSource.type]] — Sound source on the map.
* Basic \ [[Документация/Типы_объектов/Special/SpawnPoint.type|SpawnPoint.type]] — Стартовая точка.
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* Basic \ [[Documentation/Entity_Types/Special/SpawnPoint.type|SpawnPoint.type]] — Spawn point for the player (or another units).
 
* Basic \ [[Documentation/Entity_Types/Base/StaticMesh.type|StaticMesh.type]] — An object used for creating static geometry on the map.
 
* Basic \ [[Documentation/Entity_Types/Base/StaticMesh.type|StaticMesh.type]] — An object used for creating static geometry on the map.
 
* Camera \ [[Documentation/Entity_Types/Base/MapCamera.type|MapCamera.type]] — This type is used for setting cameras on the map.
 
* Camera \ [[Documentation/Entity_Types/Base/MapCamera.type|MapCamera.type]] — This type is used for setting cameras on the map.
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* Lighting \ [[Documentation/Entity_Types/Base/StaticLightingManager.type|StaticLightingManager.type]] — Allows you to configure precalculated static lighting.
 
* Lighting \ [[Documentation/Entity_Types/Base/StaticLightingManager.type|StaticLightingManager.type]] — Allows you to configure precalculated static lighting.
 
* Lighting \ [[Documentation/Entity_Types/Base/Sun.type|Sun.type]] — Sun light source.
 
* Lighting \ [[Documentation/Entity_Types/Base/Sun.type|Sun.type]] — Sun light source.
* Pathfinding \ [[Документация/Типы_объектов/Special/GridBasedNavigationSystem.type|GridBasedNavigationSystem.type]] — Система поиска пути на базе двумерной сетки.
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* Pathfinding \ [[Documentation/Entity_Types/Special/GridBasedNavigationSystem.type|GridBasedNavigationSystem.type]] — Pathfinding system based on the grid.
* Pathfinding \ [[Документация/Типы_объектов/Special/RecastNavigationSystem.type|RecastNavigationSystem.type]] — Система поиска пути на базе технологии Navigation Mesh.
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* Pathfinding \ [[Documentation/Entity_Types/Special/RecastNavigationSystem.type|RecastNavigationSystem.type]] — Pathfinding system based on Navigation Mesh technology.
 
* Portal System \ [[Documentation/Entity_Types/Base/Occluder.type|Occluder.type]] — Used for switching portals on and off. It's a part of the Portal System.
 
* Portal System \ [[Documentation/Entity_Types/Base/Occluder.type|Occluder.type]] — Used for switching portals on and off. It's a part of the Portal System.
 
* Portal System \ [[Documentation/Entity_Types/Base/Portal.type|Portal.type]] — Portal. It's a part of the Portal System.
 
* Portal System \ [[Documentation/Entity_Types/Base/Portal.type|Portal.type]] — Portal. It's a part of the Portal System.
 
* Portal System \ [[Documentation/Entity_Types/Base/Zone.type|Zone.type]] — Zone. It's a part of the Portal System.
 
* Portal System \ [[Documentation/Entity_Types/Base/Zone.type|Zone.type]] — Zone. It's a part of the Portal System.
 
* Special \ [[Documentation/Entity_Types/Special/CutSceneManager.type|CutSceneManager.type]] — Used to create cut-scenes.
 
* Special \ [[Documentation/Entity_Types/Special/CutSceneManager.type|CutSceneManager.type]] — Used to create cut-scenes.
* Special \ [[Документация/Типы_объектов/Special/HelperPoint.type|HelperPoint.type]] — Вспомогательная точка.
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* Special \ [[Documentation/Entity_Types/Special/HelperPoint.type|HelperPoint.type]] — Helper point.
* Special \ [[Документация/Типы_объектов/Special/MapChangeRegion.type|MapChangeRegion.type]] — Область перехода на другую карту.
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* Special \ [[Documentation/Entity_Types/Special/MapChangeRegion.type|MapChangeRegion.type]] — The area to change the level for the player.
 
* Special \ [[Documentation/Entity_Types/Base/MapCurve.type|MapCurve.type]] — This type is used to set map paths (from point to point).
 
* Special \ [[Documentation/Entity_Types/Base/MapCurve.type|MapCurve.type]] — This type is used to set map paths (from point to point).
* Special \ [[Документация/Типы_объектов/Special/ObserveCameraArea.type|ObserveCameraArea.type]] — Область, в которой можно управлять положением камеры по заданной траектории.
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* Special \ [[Documentation/Entity_Types/Special/ObserveCameraArea.type|ObserveCameraArea.type]] — An area where the player can move the camera along the given path.
 
* Special \ [[Documentation/Entity_Types/Base/RenderableCurve.type|RenderableCurve.type]] — Allows you to create curves with any width, color and texture.
 
* Special \ [[Documentation/Entity_Types/Base/RenderableCurve.type|RenderableCurve.type]] — Allows you to create curves with any width, color and texture.
 
* Terrain \ [[Documentation/Entity_Types/Base/HeightmapTerrain.type|HeightmapTerrain.type]] — Heightmap-based landscape.
 
* Terrain \ [[Documentation/Entity_Types/Base/HeightmapTerrain.type|HeightmapTerrain.type]] — Heightmap-based landscape.
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* [[Documentation/Entity_Types/Special/Decal.type|Decal.type]] — Decals are used to render bullet holes, blood traces, explosion burns etc.
 
* [[Documentation/Entity_Types/Special/Decal.type|Decal.type]] — Decals are used to render bullet holes, blood traces, explosion burns etc.
* [[Documentation/Entity_Types/Special/CollisionVolume.type|CollisionVolume.type]] — This type is used to create invisible obstacles on the map.
 
 
* [[Documentation/Entity_Types/Special/ItemCreator.type|ItemCreator.type]] — Used to generate items.
 
* [[Documentation/Entity_Types/Special/ItemCreator.type|ItemCreator.type]] — Used to generate items.
* [[Documentation/Entity_Types/Special/HelperPoint.type|HelperPoint.type]] — Helper point.
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* [[Documentation/Entity_Types/Special/MapChangeRegion.type|MapChangeRegion.type]] — The area to change the level for the player.
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* [[Documentation/Entity_Types/Special/ObserveCameraArea.type|ObserveCameraArea.type]] — An area where the player can move the camera along the given path.
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* [[Documentation/Entity_Types/Special/RecastNavigationSystem.type|RecastNavigationSystem.type]] — Pathfinding system based on Navigation Mesh technology.
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* [[Documentation/Entity_Types/Special/GridBasedNavigationSystem.type|GridBasedNavigationSystem.type]] — Pathfinding system based on the grid.
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* [[Documentation/Entity_Types/Special/SpawnPoint.type|SpawnPoint.type]] — Spawn point for the player (or another units).
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== Programming Articles ==
 
== Programming Articles ==

Revision as of 22:09, 26 June 2015

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Contents

Articles for NeoAxis 3D Engine

Getting Started

Toolset

Tutorials

Export Models from Modeling Packages

Components

Performance Optimization

Object Types

In the Map Editor each object have ti's own type. You will find here a list of the base object types available in the SDK. In addition to theses base types, you can create your own type of objects and place them in the Map Editor.

Base object on the map: Map — Map object. This type is automatically created with a new map and can't be deleted.

Basic types:


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  • Decal.type — Decals are used to render bullet holes, blood traces, explosion burns etc.
  • ItemCreator.type — Used to generate items.


Programming Articles

Articles

Various

Tutorials

Third-Party Tutorials

Additional

Old Articles to Update