Documentation

From NeoAxis 3D Engine Wiki

(Difference between revisions)
Jump to: navigation, search
Line 147: Line 147:
 
* [[Documentation/Programming Tutorials/Adding additional gui controls to selected entities in the Map Editor|Adding additional gui controls to selected entities in the Map Editor]]
 
* [[Documentation/Programming Tutorials/Adding additional gui controls to selected entities in the Map Editor|Adding additional gui controls to selected entities in the Map Editor]]
 
* [[Documentation/Programming Tutorials/Creation of a new Posteffect|Creation of a new Posteffect]]
 
* [[Documentation/Programming Tutorials/Creation of a new Posteffect|Creation of a new Posteffect]]
* [[Documentation/Programming Tutorials/Creation of a new mesh manually from code|Creation of a new mesh manually from code]]
 
 
* [[Documentation/Programming Tutorials/Adding a new custom input device|Adding a new custom input device]]
 
* [[Documentation/Programming Tutorials/Adding a new custom input device|Adding a new custom input device]]
* [[Documentation/Programming Tutorials/Adding a native code library|Adding a native code library]]
 
 
* [[Documentation/Programming Tutorials/Creation of addons for the Resource Editor and for the Map Editor|Creation of addons for the Resource Editor and for the Map Editor]]
 
* [[Documentation/Programming Tutorials/Creation of addons for the Resource Editor and for the Map Editor|Creation of addons for the Resource Editor and for the Map Editor]]
 
* [[Documentation/Programming Tutorials/Adding a new localization file format|Adding a new localization file format]]
 
* [[Documentation/Programming Tutorials/Adding a new localization file format|Adding a new localization file format]]

Revision as of 16:01, 26 June 2015

Go to higher level

Contents

Articles for NeoAxis 3D Engine

Getting Started

Toolset

General Overview

Tutorials

Export Models from Modeling Packages

Components

Performance Optimization

Object Types

In the Map Editor each object have ti's own type. You will find here a list of the base object types available in the SDK. In addition to theses base types, you can create your own type of objects and place them in the Map Editor.

Base Object Types

These entity types are considered as the engine base. They are stored in the Data\Base\Types folder.

Object Types in SDK

The following entity types are frequently used but not considered as a part of the engine base. These entity types are stored in the Data\Types\Special folder.

Programming Articles

Articles

Various

Tutorials

Third-Party Tutorials

Additional