Documentation

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* [[Documentation/Entity_Types/Base/CubemapZone_BoxParallaxCorrectedZone.type|CubemapZone_BoxParallaxCorrectedZone.type]] — Used to correct rendering reflections from cubemaps (CubemapZone.type).
 
* [[Documentation/Entity_Types/Base/CubemapZone_BoxParallaxCorrectedZone.type|CubemapZone_BoxParallaxCorrectedZone.type]] — Used to correct rendering reflections from cubemaps (CubemapZone.type).
 
* [[Documentation/Entity_Types/Base/DecorativeObjectManager.type|DecorativeObjectManager.type]] — This type allows you to create a large amount of objects (like grass, trees, rocks)to quickly populate your map.
 
* [[Documentation/Entity_Types/Base/DecorativeObjectManager.type|DecorativeObjectManager.type]] — This type allows you to create a large amount of objects (like grass, trees, rocks)to quickly populate your map.
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* [[Documentation/Entity_Types/Base/GeneralMapObject.type|GeneralMapObject.type]] — The object on the map without behaviour. This object can be used to configure by means components.
 
* [[Documentation/Entity_Types/Base/Fog.type|Fog.type]] — Fog.
 
* [[Documentation/Entity_Types/Base/Fog.type|Fog.type]] — Fog.
 
* [[Documentation/Entity_Types/Base/HeightmapTerrain.type|HeightmapTerrain.type]] — Heightmap-based landscape.
 
* [[Documentation/Entity_Types/Base/HeightmapTerrain.type|HeightmapTerrain.type]] — Heightmap-based landscape.
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* [[Documentation/Entity_Types/Special/CutSceneManager.type|CutSceneManager.type]] — Used to create cut-scenes.
 
* [[Documentation/Entity_Types/Special/CutSceneManager.type|CutSceneManager.type]] — Used to create cut-scenes.
 
* [[Documentation/Entity_Types/Special/Decal.type|Decal.type]] — Decals are used to render bullet holes, blood traces, explosion burns etc.
 
* [[Documentation/Entity_Types/Special/Decal.type|Decal.type]] — Decals are used to render bullet holes, blood traces, explosion burns etc.
* [[Documentation/Entity_Types/Special/DynamicCollision.type|DynamicCollision.type]] — This type is used to create invisible obstacles on the map.
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* [[Documentation/Entity_Types/Special/CollisionVolume.type|CollisionVolume.type]] — This type is used to create invisible obstacles on the map.
 
* [[Documentation/Entity_Types/Special/ItemCreator.type|ItemCreator.type]] — Used to generate items.
 
* [[Documentation/Entity_Types/Special/ItemCreator.type|ItemCreator.type]] — Used to generate items.
 
* [[Documentation/Entity_Types/Special/HelperPoint.type|HelperPoint.type]] — Helper point.
 
* [[Documentation/Entity_Types/Special/HelperPoint.type|HelperPoint.type]] — Helper point.
* [[Documentation/Entity_Types/Special/MapChangeRegion.type|MapChangeRegion.type]] — Region change area.
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* [[Documentation/Entity_Types/Special/MapChangeRegion.type|MapChangeRegion.type]] — The area to change the level for the player.
 
* [[Documentation/Entity_Types/Special/ObserveCameraArea.type|ObserveCameraArea.type]] — An area where the player can move the camera along the given path.
 
* [[Documentation/Entity_Types/Special/ObserveCameraArea.type|ObserveCameraArea.type]] — An area where the player can move the camera along the given path.
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* [[Documentation/Entity_Types/Special/GridBasedNavigationSystem.type|GridBasedNavigationSystem.type]] — Pathfinding system based on the grid.
 
* [[Documentation/Entity_Types/Special/RecastNavigationSystem.type|RecastNavigationSystem.type]] — Pathfinding system based on Navigation Mesh technology.
 
* [[Documentation/Entity_Types/Special/RecastNavigationSystem.type|RecastNavigationSystem.type]] — Pathfinding system based on Navigation Mesh technology.
* [[Documentation/Entity_Types/Special/SpawnPoint.type|SpawnPoint.type]] — Object's spawn point.
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* [[Documentation/Entity_Types/Special/SpawnPoint.type|SpawnPoint.type]] — Spawn point for the player (or another units).
 
* [[Documentation/Entity_Types/Special/WaterPlane.type|WaterPlane.type]] — This type is used for creating water surfaces.
 
* [[Documentation/Entity_Types/Special/WaterPlane.type|WaterPlane.type]] — This type is used for creating water surfaces.
 
* [[Documentation/Entity_Types/Special/WaterPlaneClipVolume.type|WaterPlaneClipVolume.type]] — Additional type for WaterPlane to control reflection's generation.
 
* [[Documentation/Entity_Types/Special/WaterPlaneClipVolume.type|WaterPlaneClipVolume.type]] — Additional type for WaterPlane to control reflection's generation.

Revision as of 12:21, 4 March 2015

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Contents

Articles for NeoAxis 3D Engine

Getting Started

Toolset

General Overview

Tutorials

Export Models from Modeling Packages

Components

Performance Optimization

Object Types

In the Map Editor each object have ti's own type. You will find here a list of the base object types available in the SDK. In addition to theses base types, you can create your own type of objects and place them in the Map Editor.

Base Object Types

These entity types are considered as the engine base. They are stored in the Data\Base\Types folder.

Object Types in SDK

The following entity types are frequently used but not considered as a part of the engine base. These entity types are stored in the Data\Types\Special folder.

Programming Articles

Articles

Various

Tutorials

Third-Party Tutorials

Additional