Documentation

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[[Main_Page|Go to higher level]]
 
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* [[Documentation/Entity_Types/Base/CubemapZone.type|CubemapZone.type]] — Used to generate a cubemap texture of the environment.
 
* [[Documentation/Entity_Types/Base/CubemapZone.type|CubemapZone.type]] — Used to generate a cubemap texture of the environment.
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* [[Documentation/Entity_Types/Base/CubemapZone_BoxParallaxCorrectedZone.type|CubemapZone_BoxParallaxCorrectedZone.type]] — Used to correct rendering reflections from cubemaps (CubemapZone.type).
 
* [[Documentation/Entity_Types/Base/DecorativeObjectManager.type|DecorativeObjectManager.type]] — This type allows you to create a large amount of objects (like grass, trees, rocks)to quickly populate your map.
 
* [[Documentation/Entity_Types/Base/DecorativeObjectManager.type|DecorativeObjectManager.type]] — This type allows you to create a large amount of objects (like grass, trees, rocks)to quickly populate your map.
 
* [[Documentation/Entity_Types/Base/Fog.type|Fog.type]] — Fog.
 
* [[Documentation/Entity_Types/Base/Fog.type|Fog.type]] — Fog.
 
* [[Documentation/Entity_Types/Base/HeightmapTerrain.type|HeightmapTerrain.type]] — Heightmap-based landscape.
 
* [[Documentation/Entity_Types/Base/HeightmapTerrain.type|HeightmapTerrain.type]] — Heightmap-based landscape.
* [[Documentation/Entity_Types/Base/LensFlareManager.type|LensFlareManager.type]] — Lens flare manager.
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* [[Documentation/Entity_Types/Base/HeightmapTerrainManager.type|HeightmapTerrainManager.type]] — Heightmap-based landscape with streaming support.
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* [[Documentation/Entity_Types/Base/LensFlareManager.type|LensFlareManager.type]] — The manager to manage lens flares from the Sun light source.
 
* [[Documentation/Entity_Types/Base/Light.type|Light.type]] — Light source.
 
* [[Documentation/Entity_Types/Base/Light.type|Light.type]] — Light source.
 
* [[Documentation/Entity_Types/Base/Map.type|Map.type]] — Map object. This type is automatically created with a new map.
 
* [[Documentation/Entity_Types/Base/Map.type|Map.type]] — Map object. This type is automatically created with a new map.
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* [[Documentation/Entity_Types/Base/SkyBox.type|SkyBox.type]] — Sky, using a cubic texture.
 
* [[Documentation/Entity_Types/Base/SkyBox.type|SkyBox.type]] — Sky, using a cubic texture.
 
* [[Documentation/Entity_Types/Base/SkyDome.type|SkyDome.type]] — Sky, using a hemisphere.
 
* [[Documentation/Entity_Types/Base/SkyDome.type|SkyDome.type]] — Sky, using a hemisphere.
* [[Documentation/Entity_Types/Base/SoundSource.type|SoundSource.type]] — sound source on the map.
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* [[Documentation/Entity_Types/Base/SoundSource.type|SoundSource.type]] — Sound source on the map.
 
* [[Documentation/Entity_Types/Base/StaticLightingManager.type|StaticLightingManager.type]] — Allows you to configure precalculated static lighting.
 
* [[Documentation/Entity_Types/Base/StaticLightingManager.type|StaticLightingManager.type]] — Allows you to configure precalculated static lighting.
 
* [[Documentation/Entity_Types/Base/StaticMesh.type|StaticMesh.type]] — An object used for creating static geometry on the map.
 
* [[Documentation/Entity_Types/Base/StaticMesh.type|StaticMesh.type]] — An object used for creating static geometry on the map.
* [[Documentation/Entity_Types/Base/Sun.type|Sun.type]] — Sun.
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* [[Documentation/Entity_Types/Base/Sun.type|Sun.type]] — Sun light source.
 
* [[Documentation/Entity_Types/Base/Zone.type|Zone.type]] — Zone. It's a part of the Portal System.
 
* [[Documentation/Entity_Types/Base/Zone.type|Zone.type]] — Zone. It's a part of the Portal System.
  

Revision as of 12:10, 4 March 2015

Go to higher level

Contents

Articles for NeoAxis 3D Engine

Getting Started

Toolset

General Overview

Tutorials

Export Models from Modeling Packages

Components

Performance Optimization

Object Types

In the Map Editor each object have ti's own type. You will find here a list of the base object types available in the SDK. In addition to theses base types, you can create your own type of objects and place them in the Map Editor.

Base Object Types

These entity types are considered as the engine base. They are stored in the Data\Base\Types folder.

Object Types in SDK

The following entity types are frequently used but not considered as a part of the engine base. These entity types are stored in the Data\Types\Special folder.

Programming Articles

Articles

Various

Tutorials

Third-Party Tutorials

Additional