Documentation

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* [[Documentation/Entity_Types/Base/MapCurve.type|MapCurve.type]] — This type is used for setting map paths (from point to point).
 
* [[Documentation/Entity_Types/Base/MapCurve.type|MapCurve.type]] — This type is used for setting map paths (from point to point).
 
* [[Documentation/Entity_Types/Base/Occluder.type|Occluder.type]] — This type is used for switching portals on and off (a part of the Portal System).
 
* [[Documentation/Entity_Types/Base/Occluder.type|Occluder.type]] — This type is used for switching portals on and off (a part of the Portal System).
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* [[Documentation/Entity_Types/Base/ParticleSystemSource.type|ParticleSystemSource.type]] — This type is used as source of particles on the map.
 
* [[Documentation/Entity_Types/Base/Portal.type|Portal.type]] — Portal (a part of the Portal System).
 
* [[Documentation/Entity_Types/Base/Portal.type|Portal.type]] — Portal (a part of the Portal System).
 
* [[Documentation/Entity_Types/Base/Region.type|Region.type]] — An area on the map (can be used as trigger).
 
* [[Documentation/Entity_Types/Base/Region.type|Region.type]] — An area on the map (can be used as trigger).
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* [[Documentation/Entity_Types/Base/RenderableCurve.type|RenderableCurve.type]] — This is type is used for creation any kind of curves.
 
* [[Documentation/Entity_Types/Base/SkyBox.type|SkyBox.type]] — Sky, using a cubic texture.
 
* [[Documentation/Entity_Types/Base/SkyBox.type|SkyBox.type]] — Sky, using a cubic texture.
 
* [[Documentation/Entity_Types/Base/SkyDome.type|SkyDome.type]] — Sky, using a hemisphere.
 
* [[Documentation/Entity_Types/Base/SkyDome.type|SkyDome.type]] — Sky, using a hemisphere.

Revision as of 13:30, 18 November 2014

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Contents

Articles for NeoAxis 3D Engine

Getting Started

Toolset

General Overview

Tutorials

Export Models from Modeling Packages

Components

Performance Optimization

Object Types

Each object in Map Editor have own type. Here is described base object types which available in SDK. In additional to base types the developer can create own type of objects and place objects with new types in the Map Editor.

Base Object Types

These entity types are considered as engine base. They are stored in the Data\Base\Types folder.

Object Types in SDK

The following entity types are frequently used but not considered as part of the engine base. These entity types are stored in the Data\Types\Special folder.


Programming Articles

Articles

Various

Tutorials

Third-Party Tutorials

Additional