NeoAxis Group Ltd today unveiled NeoAxis 1.0, the newest version of its NeoAxis Game Engine. Previously only available on PCs, NeoAxis is now adding support for Apple Mac OS X, NeoAxis Game Engine 1.0 delivers to game developers a familiar and rich experience in game design that meets the needs of independent developers as well as companies in this new age of development.
The newest version of the platform offers driverless support of PhysX 2.8.4. This allows developer to utilize all PhysX features the presence of the PhysX system software on the end-user’s machine. Due to the refactoring of some core/internal systems, the loading time in NeoAxis 1.0 has been significantly improved. NeoAxis 1.0 also comes with improved COLLADA support resulting in a better support for third party tools such as Autodesk Softimage and Blender. Support was also added for Autodesk 3dsMax 2012.