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Near Future and Far Future


  • Deferred Rendering. The ability to put many light sources to the scene without big performance loss.
  • Software Occlusion Culling. Optimization to precise and fast culling of invisible objects on the scene.
  • Background loading of resources in a background thread.
  • DirectX 11 with tesselation support.
  • Smooth transition of LOD level for 3D models.
  • Projective textures for spot and point light sources.
  • Built-in realistic Global Illumination lightmap calculation tool.
  • Mac OS X, OpenGL: Ability to get access to depth buffer. SSAO, DoF, Light Scattering, Soft Particles.


  • Multi viewport support for Resource Editor and Map Editor.
  • The ability to add the windows with 3D view for Map Editor.
  • More abilities for add-on creation. The ability to create new toolbars, windows, 3D views.
  • Full undo/redo support for Resource Editor.


  • Android
  • iOS
  • Windows RT
  • Linux
  • Web browser
  • SteamOS