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Roadmap

Warning! This is not exact plan. Queue of adding new features can change.

1.3

  • Android support
  • FBX 3D model import
  • Screen Space Ambient Occlusion (SSAO)
  • Physics System: Multi scene support. This is ability to create additional dedicated physical scenes. Useful for implementation prediction on clients for multiplayer Action/Shooter games.
  • Exporter for 3dsMax 2013
  • Exporter for Maya 2013
  • .......

After 1.2 Or If Necessary

Platforms

  • IOS
  • Android
  • Google Native Client
  • Linux (native support)

General

  • Background loading of resources in a separate thread
  • Scene management: full culling in a outdoor, terrain culling
  • Mono Runtime 64-bit version

Web Deployment

  • Google Native Client

Render

  • 3D Stereo. Best support of NVIDIA 3D Vision
  • Smooth transition between LODs
  • Terrain: LOD support
  • Mac, OpenGL: Access to depth texture
  • Mac, OpenGL: Soft Particles
  • Mac, OpenGL: Parallax Occlusion Mapping
  • Scene management: full culling outdoor, terrain culling
  • Deferred shading
  • DirectX 11 (Tesselation support)
  • Light source: Projective textures for spot and point light sources
  • Light optimizations: Clip planes and scissors for spot and point lights.
  • Static lighting: HDR lightmaps
  • Static lighting: Opportunity to set up parameters of calculation for each object
  • Static lighting: Vertex color lighting
  • Static lighting: Irradiance volume for indoor
  • Static lighting: Smaller memory using for irradiance volume
  • Static lighting: DecorativeObjectManager support
  • Static lighting: Normal mapping support (directional lightmap)
  • Static lighting: Texture alpha blending

Physics

  • Bullet physics
  • Body positioning on ragdoll creation determined by last animation
  • Cloth
  • Soft body

Networking support

  • Better support for FPS games (prediction on client)
  • Local servers discover
  • Simulation of lag and loss UDP packets for testing

Graphic User Interface

  • SceneBox - scene management in a control. You can place models, effects, etc. This class is convenient for the output of simple scenes. For example, a garage with a choice of a car in an auto simulator.
  • Table

Resource Editor

  • Animation Tree Editor
  • Undo/redo support for all editors