Релиз NeoAxis 3D Engine 3.3

Компания NeoAxis Group Ltd сообщает о релизе новой версии универсальной среды разработки 3D проектов NeoAxis 3D Engine 3.3. Данная версия включает в себя улучшения редакторов, улучшения поддержки освещения, оптимизацию производительности и исправления ошибок.

О нашей технологии

NeoAxis 3D Engine — бесплатная среда разработки 3D проектов любого типа и сложности. Среда предназначена для использования в таких областях, как создание видеоигр, разработка тренажеров, разработка систем виртуальной реальности, визуализация. Включает в себя полноценный набор инструментов для быстрой и логичной разработки современных 3D проектов.

Изменения

  • Map Editor: The ability to add components to objects has been added. Now the developer can attach already existing types (or create a new ones) of components to the object. The components are used to give additional functionalities to the object. As an example, you can now attach a 3D model to any object in the Map Editor.
  • Materials (Environment mapping): Cubemap reflections now supports Normal Mapping.
  • Materials (Environment mapping): Box parallax correction for cubemaps has been added.
  • CubemapZone (Environment mapping): The algorithm used to find affected CubemapZone has been improved. Better intersection check and support when one zone is placed fully inside another zone.
  • CubemapZone (Environment mapping): The algorithm used to find objects has been improved. When DrawDynamicObjects is disabled, only StaticMesh objects and objects with attached meshes with disabled Static property are considered as static objects.
  • Autodesk 3ds Max, Maya exporter: Small improvements and bug fixes.
  • Resource Editor: Mesh Editor: Ability to select sub meshes with the mouse.
  • Resource Editor: Ability to convert mesh files to .3DS, .OBJ, .X has been added.
  • Map Editor: The ExtendedProperties property for entity has been removed. You can now add additional properties to objects with the new components system.
  • Optimization: Faster skeleton file loading.
  • Bug fix: Map Editor: Static batching + layers visibility causing issues.
  • Bug fix: GUI system: Broken scrollbar with non square size.
  • Bug fix: The exporter for Autodesk 3ds Max and Maya do not work on some systems.
  • Bug fix: Map Editor: Enabled property for light sources fixed.
  • Bug fix: Materials: Invalid cubemap reflections for scaled meshes (not 1 1 1).

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