Компания NeoAxis Group осуществила интеграцию библиотеки Awesomium в свой 3D движок NeoAxis. Awesomium является коммерческой библиотекой, которая позволяет встраивать полноценный веб браузер в приложение.
This free addon implements car physics and brings an opportunity for rapid development of realistic car simulators with zero lines of program code offering lots of tunable features available via settings in the Resource Editor.
Kinect integration for NeoAxis Game Engine. Now compatible with Microsoft Kinect 1.0 SDK.
Is the most Cost effective solution to keep track of all (yours and Clients) Game Servers around the world and Sharing their info with Users, Just by a Dynamic (MySql + PHP) Webhosting.
This allows you to use realistic aircraft physics in your game. The aerodynamic forces for each control surface (aerofoil) are modeled independently.
This tool is intended for those who want to tweak Type properties at runtime.
The Waypoint Navigation System is intended for indoor scene path generation, where the NeoAxis GridPathFindSystem cant reach anymore. Along with the system an example AI that makes use of it is provided. Binary and sources are available.
Caelum is an add-on to the OGRE Graphics Engine, which simulates an atmospheric sky with a sun. For more detail visit this post on Ogre's forum. Unfortunately, Caelum is written in C and then it can't be integrated with NeoAxis Engine. So we developed Caelum for NeoAxis which is a Caelum's translation in C# and which is specially conceived for NeoAxis.
Ray-cast vehicle physics. Demo + source code.
This is implementation of FMOD Ex sound library.
The FMOD Ex Programmer's API and Designer are a world-leading library and toolkit for the creation and playback of interactive audio. FMOD products are widely used in the games industry and have gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.
Source codes of implementation available.