Contents:
- Non-Commercial License
- Indie License
- Commercial License
- Source License
- Licenses Comparison Table
- Access to source code of assemblies scheme
Non-Commercial License
Overview
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If your product is not intended to be sold and does not include the NeoAxis Engine for resale, license or other commercial distribution, then the use of NeoAxis Engine is free. Yes that's right, free from license fees!
Non-Commercial SDK has a limited functionality. For access to more functionality, see our licenses comparison table.
Conditions/Limitations
- No license fee for non-commercial use of NeoAxis.
- When using this license, the NeoAxis Engine cannot be used for resale or other commercial distribution.
- This license cannot be used for products which do not make profit but are still released commercially.
- See full text of this license.
Download Non-Commercial SDK
Indie License
Overview
- This license is perfect for small project game developers. This license gives access to the full functionality of the engine as well as all required access to the source code of the engine components.
Conditions/Limitations
- This license is only for game products.
- The licence can be aquired in two types: for single developers (Personal license, 1 developer) or for team/company (Team license, 2-5 developers).
- 2 years of free updates.
- Subscription scheme for updates after free update period.
- No limitations to the amount of projects.
- The revenue from the product should not exceed 10,000 USD, otherwise the licence has to be upgraded to the Commercial License.
- Must display the engine logo upon startup of the product.
- Personal license can be upgraded to Team license (for the cost of difference).
- Upgradeable to Commercial License (for the cost of difference).
- Royalty free.
- See full text of this license.
NeoAxis Engine Indie SDK includes:
- See comparison table.
Purchase
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Cost for Personal license (1 developer): 95 USDCost for Team license (2-5 developers): 295 USD
Methods of payment
- You can pay via credit card, PayPal, wire transfer, phone, fax, mail, check or money order.
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PayPal. You can pay via PayPal.
- Plimus. You can pay via Plimus.
- You can pay via Wire Transfer to our corporate bank account. Contact us for this method of payment.
- You can pay via Yandex.Money and WebMoney. Contact us for this method of payment.
Commercial License
Overview
- This is the base license for NeoAxis Engine. This license gives access to the full functionality of the engine and all required access to the source code of the engine components. This license also contains the full source code to the NeoAxis tools (Resource Editor and Map Editor).
Conditions/Limitations
- Split for one developer (Personal license, 1 developer) or for team/company (Team license, 2-5 developers).
- 2 years of free updates.
- Subscription scheme for continued subscription of updates after free update period.
- No limitations to the amount of projects.
- Do not need to display an engine logo at all.
- Personal license can be upgraded to Team license (for cost of difference).
- Upgradeable to Source License (for the cost of difference).
- Royalty free.
- See full text of this license.
NeoAxis Engine Commercial SDK includes:
- See comparison table.
Purchase
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Cost for Personal license (1 developer): 395 USDCost for Team license (2-5 developers): 995 USD
Methods of payment
- You can pay via credit card, PayPal, wire transfer, phone, fax, mail, check or money order.
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PayPal. You can pay via PayPal.
- Plimus. You can pay via Plimus.
- You can pay via Wire Transfer to our corporate bank account. Contact us for this method of payment.
- You can pay via Yandex.Money and WebMoney. Contact us for this method of payment.
Source License
Overview
- License with access to full source code of the NeoAxis Engine.
Conditions/Limitations
- Full engine source code and tools.
- Split for one developer (Personal license, 1 developer), for team/company (Team license, 2-5 developers) or big team (Unlimited license, 6+ developers).
- 4 years of free updates.
- Technical support for 1 year (including support on source code to the engine and toolkit). Read more.
- No limitations to the amount of projects.
- Do not need to display an engine logo at all.
- Personal license can be upgraded to Team or to Unlimited license (for cost of difference).
- Royalty free.
Pricing
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Cost for Personal license (1 developer): 2895 USDCost for Team license (2-5 developers): 9800 USDCost for Unlimited license (6+ developers): 29500 USD
Licenses Comparison Table
| General | Non-Commercial |
Indie License (for game development) |
Commercial License |
Source
License |
| Amount of developers |
Personal: 1 Team: 2-5 |
Personal: 1 Team: 2-5 |
Personal: 1 Team: 2-5 Unlimited: 6+ |
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| Unlimited non-commercial products |
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| No limitations to the amount of commercial projects |
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| No watermark |
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| Royalty free |
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| No limits for product profit |
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| Displaying the engine logo is not mandatory |
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| Technical support from NeoAxis developers |
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1 year Read more |
| Free updates included | Ever | 2 years | 2 years | 4 years |
| Features | Non-Commercial | Indie License | Commercial License | Source License |
| Basic engine functionality |
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| Deployment to web browser |
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| Full shadows support |
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| All post effects included (Depth of Field, God Rays, Color Correction, Bloom, Vignetting and other) |
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| 64-bit High Dynamic Range rendering support |
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| Ability of integration into WinForms and WPF projects |
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| Mono Runtime support. Ability to run engine without installed .NET Framework. |
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| Ability to create the new networking services |
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| Ability to create the new types of high level materials |
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| Ability to create the new types of file archives |
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| PhysX: Convex hull shapes for dynamic bodies |
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| PhysX: Triangle mesh shapes for dynamic bodies (automatic decomposition triangle meshes to the list of the convex hulls) |
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| Physics system: Ability to add any functionality including custom shapes and joints |
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| 64-bit version of toolset |
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| Source code access | Non-Commercial | Indie License | Commercial License | Source License |
| Basic game-specific classes |
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| Documentation (descriptions, tutorials and API reference) |
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| Source code of networking support services (high level) |
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| Source code of all high level materials |
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| Source code of all post effects (Depth of Field, God Rays, Color Correction, Bloom, Vignetting and other) |
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| Source code of Configurator |
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| Source code of zip archive support |
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| Source code of framework for windowed applications (WinForms, WPF) |
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| Source code of grid based path finding |
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| Source code of navigation mesh path finding |
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| Toolkit source code (Resource Editor and Map Editor) |
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| Deployment tool source code |
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| Source code of terrain |
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| Source code of Decorative Object Manager |
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| Entire source code of networking support (low level included) |
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| Source code of NVIDIA PhysX physics integration |
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| Source code of ODE physics integration |
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| Source code of OpenAL sound system integration |
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| Source code of DirectSound system integration |
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| Source code of Autodesk 3ds Max and Maya exporters |
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| Source code of 3D model import support in the Resource Editor |
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| Source code of addon for export geometry in the Map Editor |
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| Source code of shader cache compiler |
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| Entire source code of the NeoAxis Engine |
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| Cost (USD) | 0 | Personal: 95$ Team: 295$ |
Personal: 395$ Team: 995$ |
Personal: 2895$ Team: 9800$ Unlimited: 29500$ |
| Continued subscription of updates after free update period. Cost can be updated in the future. (USD) | 0 | Personal: 45$ Team: 145$ |
Personal: 195$ Team: 495$ |
Contact us |
Access to source code of assemblies