Advanced Materials And Shading
A large number of modern material features are supported including:
- Per-pixel lighting
- Normal mapping (including normal maps in 3Dc format)
- Parallax Occlusion Mapping
- Cubemap reflections
- Specular maps
- Emission maps
- Realistic water shading
- Special vegetation material
- 4 diffuse maps per material support
- Vertex color support
- Texture animation (scrolling, rotating)
- Per-object shader parameter settings
- It is easy to create new material types and to expand base materials
- Two-sided polygons
- Different blending functions
- Material LOD support
- Support for multiple material techniques
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Realtime Shadows
- Depth shadow maps
- Soft shadows
- Parallel-Split Shadow Maps
- Vendor specific shadow optimizations. Fetch4 for ATI and NV Hardware Shadows for NVIDIA.
- Self-shadowing
- Correct shadows from alpha test objects
- Per-object shadowing settings and shaders
- Stencil shadows support
- Fixed pipeline shadow support
Static Lighting
- Lightmaps and Irradiance volume support
- Built-in static lighting calculation tool
- Smooth mixing of static and dynamic shadows in shaders.
- Easy to implement another third-party static lighting calculation library
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