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Lighting

Advanced Materials And Shading

A large number of modern material features are supported including:

  • Per-pixel lighting
  • Normal mapping (including normal maps in 3Dc format)
  • Parallax Occlusion Mapping
  • Cubemap reflections
  • Specular maps
  • Emission maps
  • Realistic water shading
  • Special vegetation material
  • 4 diffuse maps per material support
  • Vertex color support
  • Texture animation (scrolling, rotating)
  • Per-object shader parameter settings
  • It is easy to create new material types and to expand base materials
  • Two-sided polygons
  • Different blending functions
  • Material LOD support
  • Support for multiple material techniques

Realtime Shadows

  • Depth shadow maps
  • Soft shadows
  • Parallel-Split Shadow Maps
  • Vendor specific shadow optimizations. Fetch4 for ATI and NV Hardware Shadows for NVIDIA.
  • Self-shadowing
  • Correct shadows from alpha test objects
  • Per-object shadowing settings and shaders
  • Stencil shadows support
  • Fixed pipeline shadow support

Static Lighting

  • Lightmaps and Irradiance volume support
  • Built-in static lighting calculation tool
  • Smooth mixing of static and dynamic shadows in shaders.
  • Easy to implement another third-party static lighting calculation library
Rendering