Platforms - Tools - Programming - Windowed Applications - Game Framework - Rendering - Lighting - Physics - Networking - GUI - Input - Web

User Interface SystemThe expandable user interface system is a unified system for the creation of end-user controls, menus, dialogues, windows and HUD screens. With the help of this system the end-user exercises control over the application. Built-In User Interface EditorUser Interface Editor is intended for the creation of end-user controls, menus, dialogues, windows, HUD screens and in-game 3D GUI. Custom Control Classes SupportIn addition to basic control classes, the system can be enhanced by adding new classes and controls. You can create complex controls (e.g. a list of check boxes). Best Localization Support with UnicodeSupport of Unicode including east-Asian languages. It is easy to localize project by means of build-in localization features. In-Game 3D User InterfacesNeoAxis supports GUI rendering as quad is 3D space. |
Heavily OptimizedAdvanced GUI rendering system automatically decreases the number of DIP calls by grouping geometries into large batches for maximal performance. Ogg Theora Video PlaybackThe video playback is supported by Ogg Theora. The video output can be used as usual texture in the scene. Wide Range Of Complete ControlsThere is a large number of Control Classes available including:
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