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Graphic User Interface

User Interface System

The expandable user interface system is a unified system for the creation of end-user controls, menus, dialogues, windows and HUD screens. With the help of this system the end-user exercises control over the application.

Built-In User Interface Editor

User Interface Editor is intended for the creation of end-user controls, menus, dialogues, windows, HUD screens and in-game 3D GUI.

Custom Control Classes Support

In addition to basic control classes, the system can be enhanced by adding new classes and controls. You can create complex controls (e.g. a list of check boxes).

Best Localization Support with Unicode

Support of Unicode including east-Asian languages. It is easy to localize project by means of build-in localization features.

In-Game 3D User Interfaces

NeoAxis supports GUI rendering as quad is 3D space.

Heavily Optimized

Advanced GUI rendering system automatically decreases the number of DIP calls by grouping geometries into large batches for maximal performance.

Ogg Theora Video Playback

The video playback is supported by Ogg Theora. The video output can be used as usual texture in the scene.

Wide Range Of Complete Controls

There is a large number of Control Classes available including:

  • Button
  • CheckBox
  • ComboBox
  • EditBox
  • ListBox
  • ScrollBar
  • TabControl
  • TextBox
  • VideoBox
Networking