Platforms - Tools - Programming - Windowed Applications - Game Framework - Rendering - Lighting - Physics - Networking - GUI - Input - Web

Game Object SystemNeoAxis Game Object System is a unique software environment used for creating project's game logic. By means of Game Object System world's game logic is created. Game Object System determines what elements the world consists of and how it runs. In other words, all aspects of project's game logic. The Game Object System is a way to determine all game logic objects as well as the way they interact. Read more... Game Object EditorVisual design of game objects by means NeoAxis Game Object Editor. Read more... Path FindingExpandable grid-based path finding system. |
High-Level Network SynchronizationComplete engine core integrated networking support, allows to synchronize game objects on high-level, that allows you to add network support to the project with minimal effort. Many Game Types ExamplesNeoAxis has a framework for easy creation of new game types. The NeoAxis SDK includes many game type examples that allow to get a working prototype of the game in minimum time. Here are some examples of the game types available :
General Artificial Intelligence System For UnitsFramework for implementing behavior of units, characters and vehicles. |
Lots Of Ready To Use Game Classes
NeoAxis Engine contains a wide range of base classes for rapid and intuitive development of game projects.
- Water surfaces with physical influence and splashes.
- Cut scene manager. Enables you to create cut scenes for your game.
- Units, characters and vehicles. Make any unit types, such as characters, tanks, turrets, etc.
- Factions. Create factions for your unit groups.
- Weapons, bullets and physical explosions. Creating new weapon types is really easy with NeoAxis.
- Doors. You can make various doors including automatic doors.
- Various switches. You can make various quantitative and boolean switches.
- Start and respawn points. Different start points and helpers for units and other objects.
- Physical streams. You can create steams, fiery streams, etc.
- Curves. Bezier, uniform cubic splines. Visual adjustment in the Map Editor.
- Cameras management. Simple cameras and cameras that can move on curves.
- and much, much more!
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