Features of NeoAxis 3D Engine

Supported Platforms

  • Windows XP / Vista / 7 / 8 / 10.
  • Mac OS X 10.5+ Intel.

Import Resources

  • Supported formats: 3d, 3ds, ac, ac3d, acc, ase, ask, b3d, bvh, cob, dxf, dae, enff, hmp, ifc, irr, irrmesh, fbx, lwo, lws, lxo, md2, md3, md5, mdc, mdl, mot, ms3d, ndo, nff, obj, off, pk3, ply, x.
  • Export plugin for Autodesk 3ds Max.
  • Export plugin for Autodesk Maya.

Supported .NET Programming IDEs

  • Microsoft Visual Studio 2010.
  • SharpDevelop.
  • MonoDevelop.

Creating Windowed Applications

  • The ability to integrate the engine to Windows Presentation Foundation (WPF) application.
  • The ability to integrate the engine to Windows Forms (WinForms) application.

Complete Set of Tools

Resource Editor - to manage resources of the project.

Map Editor - to create levels.

Additional Utilities

Physical System

  • Modern physics engine NVIDIA PhysX.
  • Realistic car simulation model.
  • Tank physics.
  • Ragdoll.

Set of Full-Screen Effects

  • Screen Space Ambient Occlusion.
  • Depth of Field.
  • Volumetic Light Scattering (God Rays).
  • Lens effects.
  • Bloom.
  • Lookup table color correction.
  • Motion Blur.
  • Radial blur.
  • Vignetting.
  • Grayscale effect.

User Interface System

  • Set of basic control classes: Button, CheckBox, ComboBox, EditBox, ListBox, ScrollBar, TabControl, TextBox, VideoBox, WebBrowserControl.
  • Built-in web browser. The ability to display web pages inside the application.
  • The ability to draw in-game 3D GUI.
  • Special control for rendering 3D scene.
  • Video playing support.
  • Unicode and localization support.

Animation of 3D Models.

  • Skeleton.
  • Morph.
  • Animation using a special format to configure the mixed animation (Animation Tree).
  • Manual control of the bones from the code.

Built-in Networking Support

  • Built-in networking based on the client-server architecture.
  • Easy to configure object synchronization via network.
  • Dedicated server application.

Pathfinding Components

  • Pathfinding based on Navigation Mesh.
  • Pathfinding based on 2D grid.