You guys are dramatically underestimating the importance of the Mac market, I think.
It's true that they're a very low percentage of sales for the big studios' AAA games. But for indie developers, targeting Mac and Linux is essential. Remember that these are guys who are starved
for games, since so few developers release cross-platform (at least initially). Plus, people who use an alternative platform tend to be willing to think outside the box and try something new (like an indie game). Then factor in that Linux users tend to be more technically literate and are more likely to hear
of your game, while Mac users tend to be very willing to part with their cash, and maybe you can start to see why these platforms are more important than you would guess.
I've heard from various indie developers that people running alternative platforms make up a very large proportion of their customers. Even if it was only 15%, that's far more than the average profit on even a successful game -- can you really afford to throw that away?
Have you guys heard of Minions of Mirth
? It's an MMORPG built in Torque, and is one of the most successful indie games. One of the MoM developers, Josh Engebretson, said in an interview
that the Mac platform makes up 47% of their sales.
47%! That's half
! I wouldn't be using NeoAxis right now if Ivan hadn't announced that Mac and Linux support were planned for the near future.