what the bug?


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Joined: Sat Apr 23, 2011
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Country: Ukraine (ua)
PostPosted: Thu Jan 12, 2012 4:01 pm Post subject: what the bug?
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Hi all, i have a bug, if i rotate weapon to object, weapon passes through the model, how it fix?
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Joined: Wed Nov 02, 2011
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PostPosted: Thu Jan 12, 2012 7:10 pm 
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Шаблон материала дробовика в 1.1 версии - ShaderBaseMaterial, а не специально предназначенный для вида оружия от 1-ого лица (FPSWeaponMaterial).
Решение: пересоздать для дробовика материал с шаблоном FPSWeaponMaterial. См. статью по созданию материалов. В следующей версии такого УЖЕ не будет, разработчики нашли свою ошибку.

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PostPosted: Thu Jan 12, 2012 7:21 pm 
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Да, всё верно.
Нужно создать модели для двух режимов (FPS и TPS камеры) и настроить их в Shotgun.type. Смотрим как сделано в SubmachineGun.type.

В этом месяце будет доступен NeoAxis 1.11 с поправленным багом.

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PostPosted: Fri Jan 13, 2012 5:12 am 
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спс

 
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PostPosted: Fri Jan 13, 2012 9:31 am 
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Excuse me but I'm curious about answer. Please, can you write in english?

 
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PostPosted: Fri Jan 13, 2012 10:09 am 
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Hmm I think you have to use a proper FPSMaterial for the gun?

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PostPosted: Fri Jan 13, 2012 10:40 am 
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I think this is right :? .

Quote:
Yes, all right.
We need to create a model for the two modes (FPS and TPS camera) and set them in Shotgun.type. Look how it is done in SubmachineGun.type.

This month will be available NeoAxis 1.11 as amended with a bug.


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PostPosted: Fri Jan 13, 2012 11:10 am 
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betauser wrote:
Да, всё верно.
Нужно создать модели для двух режимов (FPS и TPS камеры) и настроить их в Shotgun.type. Смотрим как сделано в SubmachineGun.type.

В этом месяце будет доступен NeoAxis 1.11 с поправленным багом.

how fix, that if you add 2 models(fps&tps) to type, animations weapon hide...


Last edited by td09c on Fri Jan 13, 2012 12:39 pm, edited 1 time in total.


 
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Joined: Wed Dec 07, 2011
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Country: Russia (ru)
PostPosted: Fri Jan 13, 2012 12:29 pm 
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Dear Russian users! In English topics - write on English!!! Respect other user, whom don't understand Russian language!

 
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PostPosted: Fri Jan 13, 2012 2:03 pm 
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Sorry, you thief models from stalker?

 
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PostPosted: Fri Jan 13, 2012 2:16 pm 
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no, all models i made, and why you think that i thief model from STALKER?

 
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PostPosted: Fri Jan 13, 2012 3:40 pm 
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Oh, yeah.
Please don't switch to another language.

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PostPosted: Sat Jan 14, 2012 1:45 am 
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Before 1.1, all weapons used a different shader base called "FPSWeaponMaterial". Since 1.1 it can do this in a better and easier way, I guess by using stuff like "depthoffset" and other new depth buffer tricks since the changes in 1.1, and maybe "FPSWeaponMaterial" isn't used at all anymore. It's very easy to do, I'm guessing it was just simply forgotten in the highMaterial files.

 
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Joined: Wed Dec 07, 2011
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PostPosted: Sat Jan 14, 2012 5:51 am 
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Just, trash bin, and trees looks like models from stalker.

 
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PostPosted: Sat Jan 14, 2012 6:05 am 
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Trash bin - just model box with bend, and trees models Foliage from 3d max, with texture from NeoAxis demo village.

 
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