NeoAxis 0.9 beta testing began!


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New Professional License
New Professional License

Joined: Tue Aug 12, 2008
Posts: 184
PostPosted: Sun Sep 19, 2010 8:25 pm 
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AlphaBlend material has problem with point light and spot light,
this bug existed in early version too.


light_bug.jpg

 
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Joined: Sun Jun 27, 2010
Posts: 11
PostPosted: Sun Sep 19, 2010 8:35 pm 
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Didn't have time to test everything, but some quick things I found:

(Running on MacBook Pro GeForce 8600 GT, under Win XP)

[s]- Launching the app causes my screen to go black- need to adjust brightness using keyboard, then it appears. Likewise, quitting app makes screen go black, need to adjust brightness before desktop appears again.[/s]

EDIT: I don't think was NA, as it occurred in another app and went away on reboot.

- PSSM seems to run fairly slow on all settings, much slower than, for example, PSSM demo here:

http://hax.fi/asko/PSSM.html

- Load times on levels slower than before

[s]- No levels appear on "Load" menu in demo- though they may be missing for the beta (?)[/s]

- Overall everything just felt slower, but I'll need to reboot and confirm.

Yeah, still feels slower, but I can't really substantiate.


Last edited by BigBrother on Mon Sep 20, 2010 12:19 am, edited 3 times in total.


 
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Joined: Sun May 02, 2010
Posts: 108
PostPosted: Sun Sep 19, 2010 8:41 pm 
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Awesome, thanks Betauser (and anyone on your team)!

 
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Joined: Mon Feb 08, 2010
Posts: 41
PostPosted: Mon Sep 20, 2010 3:17 am Post subject: Congritulation
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Congratulatation!!!
The shader GUI is so great, Ivan, the next version supports backgroud loading ? And when will be released

 
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Old Professional License

Joined: Tue Jul 10, 2007
Posts: 399
PostPosted: Mon Sep 20, 2010 7:02 am 
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Judging from the changelog, this is certainly one of the most impressiv release !
Congrats Ivan !

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Joined: Mon Oct 06, 2008
Posts: 126
Location: Vladivostok, Russia
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PostPosted: Mon Sep 20, 2010 8:03 am 
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And judging by roadmap - version 1.0 not far off. :D

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Old Professional License

Joined: Mon Jun 16, 2008
Posts: 51
PostPosted: Mon Sep 20, 2010 10:51 am 
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found an issue:
i'm using vc express 2010, everything is OK, except MapEditor, it didn't launch at all - because GameCommon.dll is newer than a MapEditor.exe and couldn't be run

Error:


************** Текст исключения **************
System.BadImageFormatException: Невозможно загрузить файл или сборку "D:\work\na09\Game\Bin\GameCommon.dll" или один из зависимых от них компонентов. Сборка создана в более поздней версии среды выполнения чем текущая, и не может быть загружена.
Имя файла: "D:\work\na09\Game\Bin\GameCommon.dll"
в System.Reflection.AssemblyName.nGetFileInformation(String s)
в System.Reflection.AssemblyName.GetAssemblyName(String assemblyFile)
в Engine.Utils.AssemblyUtils.LoadAssemblyByRealFileName(String realFileName)
в Engine.Renderer.CompositorManager.C()
в Engine.Renderer.CompositorManager.B()
в Engine.Renderer.CompositorManager.A()
в Engine.Renderer.RendererWorld.A(String A, Boolean a, String B, _RenderTimerManager b, Boolean C)
в Engine.Renderer.RendererWorld._Init(String renderSystemAssemblyFileName, Boolean startedAtFullScreen, String fontManagerDefaultLanguage, _RenderTimerManager renderTimerManager, Boolean isEditor)
в Engine.EngineApp.Create()
в E.EF.D(Object A, EventArgs a)
в System.Windows.Forms.Form.OnLoad(EventArgs e)
в System.Windows.Forms.Form.OnCreateControl()
в System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
в System.Windows.Forms.Control.CreateControl()
в System.Windows.Forms.Control.WmShowWindow(Message& m)
в System.Windows.Forms.Control.WndProc(Message& m)
в System.Windows.Forms.ScrollableControl.WndProc(Message& m)
в System.Windows.Forms.ContainerControl.WndProc(Message& m)
в System.Windows.Forms.Form.WmShowWindow(Message& m)
в System.Windows.Forms.Form.WndProc(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Предупреждение: регистрация привязки сборок выключена.
Чтобы включить регистрацию ошибок привязки сборок, установите значение параметра реестра [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) в 1.
Примечание. Регистрация ошибок привязки сборок может привести к некоторому снижению производительности.
Чтобы отключить эту функцию, удалите параметр реестра [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Загруженные сборки **************
mscorlib
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
MapEditor
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/MapEditor.exe
----------------------------------------
System
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Log
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/Log.DLL
----------------------------------------
System.Windows.Forms
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FileSystem
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/FileSystem.DLL
----------------------------------------
EngineApp
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/EngineApp.DLL
----------------------------------------
Utils
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/Utils.DLL
----------------------------------------
ZipArchive
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/ZipArchive.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Версия сборки: 0.85.5.452
Версия Win32: 0.85.5.452
CodeBase: file:///D:/work/na09/Game/Bin/ICSharpCode.SharpZipLib.DLL
----------------------------------------
MathEx
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/MathEx.DLL
----------------------------------------
EditorBase
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/EditorBase.DLL
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Версия сборки: 2.3.1.24483
Версия Win32: 2.3.1.0
CodeBase: file:///D:/work/na09/Game/Bin/WeifenLuo.WinFormsUI.Docking.DLL
----------------------------------------
EntitySystem
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/EntitySystem.DLL
----------------------------------------
System.Windows.Forms.resources
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
Accessibility
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Design
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
Renderer
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/Renderer.DLL
----------------------------------------
System.Xml
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
PhysicsSystem
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/PhysicsSystem.DLL
----------------------------------------
SoundSystem
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/SoundSystem.DLL
----------------------------------------
ODEPhysicsSystem
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/ODEPhysicsSystem.DLL
----------------------------------------
ColladaMeshFormat
Версия сборки: 0.9.0.0
Версия Win32: 0.9.0.0
CodeBase: file:///D:/work/na09/Game/Bin/ColladaMeshFormat.DLL
----------------------------------------
mscorlib.resources
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------

************** Оперативная отладка (JIT) **************
Для подключения оперативной (JIT) отладки файл .config данного
приложения или компьютера (machine.config) должен иметь
значение jitDebugging, установленное в секции system.windows.forms.
Приложение также должно быть скомпилировано с включенной
отладкой.

Например:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

При включенной отладке JIT любое необрабатываемое исключение
пересылается отладчику JIT, зарегистрированному на данном компьютере,
вместо того чтобы обрабатываться данным диалоговым окном.

 
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Old Professional License

Joined: Mon Jun 16, 2008
Posts: 51
PostPosted: Mon Sep 20, 2010 11:55 am 
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I found how to fix this issue - need to change Target framework from 4.0 to 2.0

 
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Joined: Mon Oct 06, 2008
Posts: 126
Location: Vladivostok, Russia
Country: Russia (ru)
PostPosted: Mon Sep 20, 2010 12:37 pm 
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In my case MapEditor.exe launches normally.
2 roskolnikov: have you .net framework 4 installed ?

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Sorry for my english...
 
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Old Professional License

Joined: Mon Jun 16, 2008
Posts: 51
PostPosted: Mon Sep 20, 2010 1:00 pm 
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yes, i have .net 4 and game runs fine, but MapEditor.exe compiled to use .net framework 2.0 and if i change GameEntities.dll to .net 4 MapEditor.exe want run

 
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Joined: Wed Oct 11, 2006
Posts: 5105
Location: Kazan
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PostPosted: Mon Sep 20, 2010 2:48 pm 
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Quote:
I found how to fix this issue - need to change Target framework from 4.0 to 2.0

ok. This is logical.

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New Professional License
New Professional License

Joined: Tue Aug 12, 2008
Posts: 184
PostPosted: Mon Sep 20, 2010 4:23 pm 
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Hi,
stencil shadowing technique problem with more than one light.


stencil.jpg

shadowmap.jpg

 
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Joined: Wed Nov 28, 2007
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Location: Vancouver, British Columbia
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PostPosted: Tue Sep 21, 2010 8:56 am 
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Video to showcase new features in 0.9 beta :D

http://www.youtube.com/watch?v=AT9XIv1OcCk

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New Professional License
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Joined: Mon Jan 05, 2009
Posts: 795
Location: Belgrade
PostPosted: Tue Sep 21, 2010 9:26 am 
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@bkf: Could you post the settings for those lights of yours :)

[s]OT: Shadows appear and disappear depending of the camera position.[/s]
EDIT: NVM didn't see various shadow light count options :)

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New Professional License
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Joined: Tue Aug 12, 2008
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PostPosted: Tue Sep 21, 2010 10:14 am 
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Quote:
@bkf: Could you post the settings for those lights of yours

Setting is ordinary with a little changes in attenuation parameters and colors.

 
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