At first, I would like to introduce you a new project in the works at Elseware Entertainment: Warcry Extermination, a sci-fi first person shooter set in the same universe as Project Warcry.
The game will be presented to the player as if it’s a virtual reality combat simulator produced by the Protectorate of Man, one of the major factions in the Warcry universe. The game will be full of over the top propaganda, of the kind seen in movies such as Starship Troopers, for example.
In gameplay terms the focus will be on the cooperative multiplayer experience, in which the players have to defend themselves against hundreds of vicious enemies in a series of short (10 to 20 minutes long), fast-paced levels.
Stay tuned for more information!
On the RTS side, we have a successful port to Neoaxis version 0.84, which provides a wide array of improvements. Most notably, in conjunction with our own new asset optimization tools, we have achieved game and editor loading times of under 20 seconds! This is truly impressive and a tremendous time saver for our developers. Code related changes which once took up to 5 minutes to test can now be tested in less than a minute. Working with editors is also painlessly fast. Aside from the new clean, optimized build, we also introduce several new tools, development maps, vehicular code changes, a lot of ingame code related changes, migration to new dedicated commercial SVN, and a lot more!
In the art department, as usual things are moving forward at a steady pace. The concept art has really been blooming, some of which is shown. On the 3D side of things, a lot of effort has been put into props and secondary game assets over the past few months. As a result, our game maps are gradually looking more and more complete. We also have a new tank factory model for the Hyperions. Due to the tanks being rather big, space optimization was a must. It has been designed, modeled, and animated, and is currently being textured. Several other
models are in active development.
On the public media front, we're pleased to announce the launch of our ]New public wiki
. Whether you're interested in learning more about Warcry's
gameplay, its backstory, the playable factions, or the units you'll eventually
be controlling, the Wiki is the place to go. Complementing this is our new ]Blog
, which we'll be using to give you all a little more insight into the development process. It'll be a chance for you to meet more of our team members, and for them to tell you about their passion for the project. While these features are still in their infancy, they should prove to be excellent resources in the weeks and months ahead. Both sites can be accessed quickly and conveniently via the new header which now appears on all of Elseware Entertainment's websites.
In general our progress has been strong. The core, fundamental changes and improvements have further accelerated our development, as well as allowing us to manage our team more efficiently. Hence we're ready to expand, and are looking for additional talented developers:
From everyone at
Elseware Entertainment, thanks for supporting Warcry!
tank factory animation