How to run a map with Visual Studio 2010


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Indie License
Indie License
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Joined: Sun Nov 25, 2007
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PostPosted: Wed Apr 18, 2012 2:04 pm 
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Well as for tuts for it. There as far as I know, is no tuts on how to use Nmechanics. As of yet any way. But as far as adding weapons to it. It can be done easily. Cause my own game already has weapons on top of the Nmechanics system. As for animation. The units isn't actually animated. What is going on is that the unit's wheels is being moved by physics bodies. which causes the wheels to spin and turn. Reason why I am telling you this is not because I am being a smart butt. But you need to understand the difference between animating something in a 3d model program and Using physics bodies to move things.

Because it can confuse people whom you are asking questions to. As for how to setup a Nmechanics vehicle. You will need to look at the .physics file and the car.type files as well.

Alot of things in Neo Axis you will have to learn by basically trying things out with trial and error. Because there is not much documentation wise to work with.
But what I can tell you is mainly all you will need to do as long as the vehicle has 4 wheels is reposition the physics bodies to fit your vehicle. When you get ready to add your model. Make sure you export the files from the modeling program your using to Neo Axis. and that the files is in there own folder. Mainly what you will have to do is make sure you have 4 seperate wheels. and a vehicle body. Also if you want to you could add shocks and stuff to the vehicle that is seperate as well.

Anyway after you do this. Copy the .physics file and type file to your folders. And also make sure to rename the type file to something else that your gona call your vehicle.
Also make sure to change the .physics file to the file that you copied. Or you might mess up the old file. Now then after that. Just add your files to the .type file replacing the old .mesh files with your new ones. After you do so play with the .physics file until you get everything aligned just right.

After that all you have to do is try the car out. Also make sure not to delete the wheels, or motors. You can how ever delete some of the physics shapes or add them to the top part of the car.

Also one other thing to remember. The more weight you have on the car body's physics shapes. The harder it will be for the car to move. So don't be superised when you first try your car it does not hardly move at all. You will just have to add more forword force to the car in the type file's properties menu. Also you can add less density to the physics bodies to make them move easier.

Anyway mainly there is no easy way to learn to use Nmechanics. This is probably the closest tutorial you will get. In way of using it. Now then as for adding code to anything. I do not know. I am no coder nore do I try to pretend to be. But I do know weapons can be implimented to the code because like I said my game uses Nmechanics as well.

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Joined: Mon Apr 16, 2012
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Country: Belgium (be)
PostPosted: Thu Apr 19, 2012 1:20 pm 
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Pouh, that sounds pretty hart to do.
It is a pitty that there is still no tuorial available for integrating an own car model to nMechanics.
Hopfully there will be one in the future.

I will try to do what you wrote. If I have any problems I come back and ask again. Thank you so much :)

Paula

 
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Joined: Mon Apr 16, 2012
Posts: 34
Country: Belgium (be)
PostPosted: Fri Apr 20, 2012 7:04 pm 
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I already have a problem. I have exported a model in COLLADA 1.4 as .dae filme.
When I try to use this model in nMechanics pack resource editor, it doesnt show any model and says "not an registered respurce file type".
whats wrong and how can I use my own model in the resource editor? :(

thanks,
paula

 
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Joined: Mon Apr 16, 2012
Posts: 34
Country: Belgium (be)
PostPosted: Fri Apr 20, 2012 7:55 pm 
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Okay...
I found out that I can import the model with the Resource Editor of NeoAxisSDK1.1. With the nMechanics Addon Resource Editor it doesnt work.
Is there a way to integrate the nMechanics pack to the NeoAxis SDK? Because for my game I need a vehicle and car physics. But I want to use the existing demo to create my game, so I dont have do do everything on my own.

 
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