[EDIT] 22.11.2010.
Unfinished sources of Bullet implementation has been published by developers. Binaries included.
http://www.neoaxisgroup.com/phpBB2/view ... 3974#33974
We will continue development of Bullet implementation later. After NeoAxis 1.0.
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Hi here!
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I thinking about implementation Bullet physics. This looking good and polished. Demos are good too.
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Why need Bullet?
First, we need fast physics on MacOSX. As we know, PhysX is not support MacOSX. Epic fail. Then we can use only ODE.
Second, we want to have one universal, good and expandable physics library.
SoftBodies, Cloth, etc will be great i think. ODE is not support this.
Also Bullet physics soon (or already) will have OpenCL support for better performance.
PhysX fails: closed sources, no MacOSX support, vendor-lock for nVidia cards.
ODE fails: Slower, no softbody, cloth and some other advanced features support.
When Bullet physics will be implemented, we will remove support of ODE and PhysX (sources will be shared of course).
So, Community, what you think about it?
Pluses? Minuses?