NeoAxis Engine 1.2 is available for Indie and Commercial licensees!


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Joined: Wed Oct 11, 2006
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PostPosted: Tue Apr 24, 2012 2:44 pm Post subject: NeoAxis Engine 1.2 is available for Indie and Commercial licensees!
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Hi, good news!

The Indie and Commercial licensees now can download latest NeoAxis 1.2 SDK:
http://www.neoaxis.com/support/licensed_download

Changelog:
http://www.neoaxis.com/support/changelog

Please tell about all found bugs.

The Non-Commercial SDK will be available little bit later.

NeoAxisGameEngine12_01.jpg


NeoAxisGameEngine12_06.jpg


NeoAxisGameEngine12_09.jpg


NeoAxisGameEngine12_05.jpg


NeoAxisGameEngine12_04.jpg


NeoAxisGameEngine12_02.jpg


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PostPosted: Tue Apr 24, 2012 2:46 pm 
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very wait for non-comercial...

 
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PostPosted: Tue Apr 24, 2012 3:02 pm 
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betauser wrote:
NeoAxisGameEngine12_04.jpg
Depth of field? Nice!

 
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PostPosted: Tue Apr 24, 2012 3:07 pm 
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Congrats Ivan. Changelog looks pretty extensive.

 
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PostPosted: Tue Apr 24, 2012 3:13 pm 
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PostPosted: Tue Apr 24, 2012 3:22 pm 
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Quote:

This is just artifact of FXAA. FXAA is not ideal anti-aliasing algorithm. Engine works good with DoF+FXAA.

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PostPosted: Tue Apr 24, 2012 4:24 pm 
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Map Editor: Automatic resource update mode has been added. This mode allows detecting external changes and updating resources that were changed from outside the editor. Mode supported for textures, materials and meshes. You can disable automatic updating in the Options dialog.

sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet!!!!

 
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PostPosted: Tue Apr 24, 2012 5:17 pm 
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Awesome work Ivan!! :D

 
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PostPosted: Tue Apr 24, 2012 6:48 pm 
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Downloading now!

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PostPosted: Tue Apr 24, 2012 9:06 pm 
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Very nice new effects in the images. Forgive my newbeeness here, but I'm wondering what the effect in the last picture is?

 
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PostPosted: Tue Apr 24, 2012 9:23 pm 
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Looks great !!
Will try it asap and move all the project on it ! :wink:

 
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PostPosted: Tue Apr 24, 2012 10:07 pm 
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:) Thanks a million. I wll try it out when I get back home next week.

 
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PostPosted: Tue Apr 24, 2012 10:51 pm 
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BHolzman wrote:
Very nice new effects in the images. Forgive my newbeeness here, but I'm wondering what the effect in the last picture is?


It shows godrays. Very subtle, but still.

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PostPosted: Tue Apr 24, 2012 11:03 pm 
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Oh. I didn't know godrays could be curved like that. Interesting!

 
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PostPosted: Wed Apr 25, 2012 1:02 am 
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Very nice changes.. Looked through the demo, Really nice features.

Got a question based on this note from the changelog
Quote:
A new tool for importing 3D models has been added. This is a built-in tool inside the Resource Editor with the ability to import 3d models. This tool supports almost all popular 3D format, including Collada, 3DS, X, OBJ, partially Blender format and many others. Collada and X format supports importing of skeleton animation. The tool allows configuration of import preset for future usage.


Does this mean it's not fully implemented yet, like the animation sequencer editor?

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