NeoAxis 0.9 beta testing began!


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PostPosted: Sun Sep 19, 2010 1:27 pm Post subject: NeoAxis 0.9 beta testing began!
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Hi Community,

Invasion continues and today we glad to share new major and sooo long awaited version of NeoAxis.
NeoAxis 0.9!

-----------

You can look changelog here:
http://www.neoaxisgroup.com/neoaxis/changelog

Major features are next:
- Parallel-Split Shadow Map (PSSM) technology has been added.
- Full support of point light shadows. Shadows are based on cubemaps now.
- Web Player 1.3. Web Player: Networking support.
- Binaries for 64-bit systems.
- Visual Studio 2010 and .NET 4.0 support.
- GuiRenderer: Custom GUI shader mode rendering. Now you can make custom shader programs for GUI. See video: http://www.youtube.com/watch?v=ED_UtcgMNQc.
- 3dsMax and Maya 64-bit versions support. 3dsMax 2011 support. Maya 2011 support.
- Custom mesh format support. Now can be implemented any other format in addition to base OGRE mesh format.
- New formula for calculating attenuation for Point and Spot lights.

-----------

Download beta version here:
http://www.neoaxisgroup.com/downloads/N ... 9_BETA.exe

At this time only Non-Commercial SDK available.

-----------

Test please all features.
- Demo
- Toolset (including exporter)
- Web deployment
- Shadows
- etc, etc, etc.

Even if you did not find any problems, report about this here please...


Last edited by Ivan Efimov on Fri Sep 24, 2010 12:58 am, edited 2 times in total.


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PostPosted: Sun Sep 19, 2010 1:30 pm 
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In the spirit of Duke Nukem it's time to kick ass and chew bubble gum...

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PostPosted: Sun Sep 19, 2010 2:29 pm 
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Image

 
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PostPosted: Sun Sep 19, 2010 2:33 pm Post subject: Feels good man.
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Feels good man.
Game.exe running native on Windows 7 x64

@Sodan: I just realized the tablet has the version numbers for NA on them. That is my new background.


Game_x64.jpg
Feels good man.


Last edited by Maxwolf on Sun Sep 19, 2010 2:43 pm, edited 1 time in total.


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PostPosted: Sun Sep 19, 2010 2:41 pm 
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Sodan, Aahhahaha!

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PostPosted: Sun Sep 19, 2010 2:52 pm 
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Ivan, it's an awesome update! Congratulation.
I also saw WPF support is "coming soon" in roadmap which is my long wish list.
I'm glad it will be there. ^^
Just want to make sure that WPF overlay will use D3DImage (proper integration), not translucent window on top of NeoAxis(hackish way which can cause problems). Is this correct?
Thanks and please keep the good work!!

-Chris

 
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PostPosted: Sun Sep 19, 2010 3:23 pm 
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Such a great release!
New features are pretty cool and useful, and 0.9 shows better performance than 0.852 on the same settings. PSSM looks really nice, though they eat a lot FPS :) Very very good job!

Btw. Switches demo misses its description image in the main menu placard :)

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PostPosted: Sun Sep 19, 2010 3:44 pm 
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chrisk wrote:
Ivan, it's an awesome update! Congratulation.
I also saw WPF support is "coming soon" in roadmap which is my long wish list.
I'm glad it will be there. ^^
Just want to make sure that WPF overlay will use D3DImage (proper integration), not translucent window on top of NeoAxis(hackish way which can cause problems). Is this correct?
Thanks and please keep the good work!!

-Chris


Hi, Chris! Now I'm working on this. Translucent windows will not be used. Overlay will use DrawContext or may be D3DImage. Most important that fps will be high.

 
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PostPosted: Sun Sep 19, 2010 3:46 pm 
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Hi, nice one ivan!

is that normal that it does a kind of zoom-in when i try to edit a UI Model?

just asking...

-EDIT-

===ALERT!===

i've found an epic crash in WindowAppExample.exe!

When i open it, i just see a big red X. When im opening a new form i got a looping fatal error!

tell me if you need a ScrnPrnt.

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PostPosted: Sun Sep 19, 2010 4:50 pm 
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WindowsAppExample.exe works fine on my system (WinXP SP3).

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PostPosted: Sun Sep 19, 2010 5:31 pm 
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Win Vista 64-bit

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PostPosted: Sun Sep 19, 2010 5:43 pm 
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Hi, the PSSM shadows look great, nice job! Thanks I was waiting for it.

I've just tested the demo, played with the shadows settings and didn't get any errors there.

With the WindowAppExample.exe I have the same bug as FCore. I didn't compile it, just run the one that came in installation pack. I tried to run as administrator (Vista) with the same result. Here's some short debug info i got (let me know if you need more):

System.AccessViolationException: Nastąpiła próba odczytu lub zapisu pamięci chronionej. Często wskazuje to, że inna pamięć jest uszkodzona.
w D.DN.renderOneFrame(Void* A, Void* a, Boolean B, IntPtr& b)
w Engine.Renderer.RendererWorld.A(RenderTarget A, Boolean a)
w Engine.Renderer.RenderTarget.Update(Boolean forceBeginNewRenderFrame)
w WindowsAppFramework.RenderTargetUserControl.OnPaint(PaintEventArgs e)
w System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
w System.Windows.Forms.Control.WmPaint(Message& m)
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ScrollableControl.WndProc(Message& m)
w System.Windows.Forms.ContainerControl.WndProc(Message& m)
w System.Windows.Forms.UserControl.WndProc(Message& m)
w WindowsAppFramework.RenderTargetUserControl.WndProc(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


The testing environment was a laptop with:
Windows Vista 32 Bit
Intel Core2Duo T5800 2GHz
GeForce 9650M GT

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PostPosted: Sun Sep 19, 2010 6:56 pm 
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Hi,
First of all, excellent release and better version number "0.9".
Many nice features and greate shadows with many options, NeoAxis engine is getting better and better.
_________

This bug still exists.
http://www.neoaxisgroup.com/phpBB2/viewtopic.php?t=4379

 
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PostPosted: Sun Sep 19, 2010 7:49 pm 
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Thanks for delightful release.

WindowsAppExample works fine, Win7 x64.

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PostPosted: Sun Sep 19, 2010 7:55 pm 
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As i see WindowsAppExample crash only on Vista.. Will try!

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