I tried to scale an object with the new tool, and then by manually changing the scale property. But nothing happened and there was no error message.
I had to use the scaling tool to see what was actually wrong: "Objects with loaded physics model do not support scaling. [...]"
Can we have this error message displayed with the other tools too? Thanks.
My mapper friend was also asking for the ability to set smaller brush sizes (float numbers) for DecorativeObjectManager, so he can lay grass or stones in very precise areas.
I also want to bring drummingpariah's ideas back on the table:
Something I'd love to see that I don't think has been touched upon would be the ability to 'drop' physics-enabled objects into the map, and to have them settle into final resting places before the map is saved. It would save a lot of time for creating piles of objects, while enabling each of those objects to have active physics. The object placement tool doesn't quite allow this, it only allows placement with rotation.
Also, having a "flatten terrain under object" function would save me a lot of time, especially with large buildings placed on slightly sloping terrain. If the map editor had an option to automatically flatten the area that the bounding box touches, that would be very helpful.
Thanks in advance