NeoAxis Game Engine 1.2 Released!


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Joined: Wed Oct 11, 2006
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Location: Kazan
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PostPosted: Sun Apr 29, 2012 4:41 pm Post subject: NeoAxis Game Engine 1.2 Released!
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Hi,
NeoAxis 1.2 is complete! Non-Commercial SDK is also available for free download.

Read full news:
http://www.neoaxis.com/news/neoaxis_engine_1_2_released

I want tell Thanks to community members who active supports NeoAxis development.
- This is liiir1985 from forums who made Chinese localization and made Chinese version of website.
- This is Igor who made Ukrainian, Belorussian and help with French localizations.
- This is jedd who made French localization.
- This is dpsstudio who helps with Ukrainian localization and make first versions of Depth of Field and Light Scattering post effects.
- Thanks to all people who purchased licenses, this is major part of supporting development of NeoAxis.
And thanks to people whom i can forgot :)


PS: What happens with SodanKerjuu?! Hope he is saved by the Morpheus...

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Joined: Sat Apr 23, 2011
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PostPosted: Sun Apr 29, 2012 4:45 pm 
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you must show this wonderful update at habr.ru

 
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PostPosted: Sun Apr 29, 2012 6:36 pm 
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really nice, but already found a small graffical problem(maybe just my PCs not rendering it right)

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Joined: Sat Mar 26, 2011
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PostPosted: Sun Apr 29, 2012 7:07 pm 
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Quote:
Note that starting from NeoAxis 1.2 Team License (Team Indie and Team Commercial) terms have been changed. Now such licenses are limited to 5 developers. If there is a need to use it with more than 5 developers — you should buy two or more licenses. Important: new license terms are used only for new customers, existing owners of Team licenses are covered by the old license terms.


Another step towards Unity.

Quote:
Future plans of NeoAxis Group for the engine is to implement support for mobile platforms, such as Android and iOS in first place. NeoAxis Engine already is running well on Android using internal development builds of the engine, so support for this platform can be expected in next update - NeoAxis 1.3. Stay tuned for news and interesting announcements!


Notice how there's no mention of Linux. Not even for a far-away milestone.

[/ranting]

PS: Sodan is still very much alive but that's all we know.


Last edited by jedd on Tue May 01, 2012 8:25 am, edited 1 time in total.


 
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PostPosted: Mon Apr 30, 2012 1:40 pm 
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That's great news, especially with respect to the support for common 3d formats!

 
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PostPosted: Mon Apr 30, 2012 4:51 pm 
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Amazing update, the engine has come a long way since I joined in 0.5x days. Very happy to be here :)

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PostPosted: Mon Apr 30, 2012 7:01 pm 
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My workflow will be 2x faster with the 3d format importing :D And the new post effects are beautiful. My map loads 4x longer for some reason in 1.2, but it's probably my fault. :\

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PostPosted: Mon Apr 30, 2012 7:05 pm 
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Thanks for feedback!

Quote:
My map loads 4x longer for some reason in 1.2, but it's probably my fault. :\

Shaders are recalculated on 1.2?

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PostPosted: Tue May 01, 2012 6:08 am 
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sssss.png
rabbbbbit


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PostPosted: Tue May 01, 2012 12:04 pm 
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betauser wrote:
Thanks for feedback!

Quote:
My map loads 4x longer for some reason in 1.2, but it's probably my fault. :\

Shaders are recalculated on 1.2?


They weren't calculated in the first place in 1.1 :D I'll try calculating them and I'll give you feedback.

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PostPosted: Tue May 01, 2012 10:30 pm 
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We just released NeoAxis 1.21 with one Chinese localization bug fix.
viewtopic.php?f=4&t=6337

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PostPosted: Wed May 02, 2012 7:53 am 
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just tested a Logitech attack 3 controller with neoaxis and i works brilliantly, top work ivan... dont know if this was 1.2 but still really great!

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PostPosted: Thu May 03, 2012 3:11 pm 
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I'm sorry about reporting the longer map loading. It was my fault. The map now loads in 5 seconds after shader calculation :D Also my laptop was on battery power so the gpu was working slower.

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PostPosted: Sun Jul 01, 2012 2:36 am 
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Been watching Neo-Axis for awhile. This update adds alot more inviting features however still no real water physics?

 
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PostPosted: Sun Jul 01, 2012 12:55 pm 
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SilverKnight wrote:
Been watching Neo-Axis for awhile. This update adds alot more inviting features however still no real water physics?

Water physics in 1.2 as in previous versions.

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