Documentation/Entity Types/Special/CollisionVolume.type

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CollisionVolume.type is used to create invisible obstacles. After adding this object to the map no physical agent will be able to move through it. Obstacles can also be switched on and off when you need it.

An example of the object check TPSArcadeDemo map.


Name Description
class CollisionVolume
Active When this is set to False the object is switched off and does not affect other objects. If this is set to True the object works as an obstacle for other objects.
class Entity
Components List of attached components.
LogicClass Reference to the Logic Editor class. Read more about how to work with the Logic Editor class.
Name Object name.
Tags User defined information. Defined as keyvalue pairs. It is used for user's needs.
Type Object type. It can not be changed.
class MapObject
Position Object position on the map.
Rotation Object rotation. The angle of rotation is set in degrees.
Scale Object scaling.
Map Editor
AutoVerticalAlignment Automatical alignment by height mode. Allows to set the value among 4 variants: None (without alignment ), ByBounds (by dimensions), ByBoundsWithRotation (by dimension with possible rotation), ByCenter (by center).
Layer The layer of the map these objects belong to.