内容
如果您需要资讯更多信息或者有任何关于NeoAxis 3D引擎授权的问题,可以直接联系我们。
非商业授权
概览
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如果你的产品不打算销售而且不包括NeoAxis引擎的再销售,授权或者其他商业目的,你将可以免费使用NeoAxis引擎。完全免费!
非商业SDK限制了部分功能。想得到完整功能,参见我们的 对照表。
条件/限制
- 非商业用途不需要授权费
- 当使用这种授权模式,NeoAxis引擎不能用作再销售和其他商业分发
- 这种授权模式不能用于无收入的商业发布
- 参阅此授权模式的完整说明。
下载非商业SDK
业余开发者授权
概览
- 这种授权模式适用于小项目的游戏开发者。这个授权可以获得引擎的全部功能和引擎组件的源码。
条件/限制
- 这种授权只适用于游戏产品。
- 授权分为2种模式:单独开发者(个人 授权,单一开发人员) 和团队/公司(团队 授权,2-5开发人员)。
- 2年免费升级。
- 在免费升级期间内订阅更新计划。
- 不限制产品数量。
- 从产品所获得的利润不多余1万美金,否则授权模式必须升级至商业授权。
- 在产品开始运行时必须显示引擎标志。
- 个人授权可以升级至团队授权(价格不同)。
- 也可以升级至商业授权(价格不同)。
- 免版税。
- 参阅此授权模式的 全文。
NeoAxis引擎独立SDK包括
- 参阅 比较表.
购买
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个人授权 (单一开发人员): 95 美金团队授权 (2-5开发人员): 295 美金
付款方式
- 你可以通过信用卡,Paypal,在线转账,电话,传真,邮件,支票或者邮政汇款。
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PayPal。 你可以直接通过Paypal付款。
- Plimus。可以通过Plimus付款。
- 你可以通过在线转账到我们的公司银行账户。联系我们以获得付款方式。
- 你可以通过Yandex.Money 和 WebMoney。 联系我们以获得付款方式。
商业授权
概览
- 这是NeoAxis引擎的基本授权模式。这个授权可以获得引擎的全部功能和所有引擎组件的源码。这个授权还包括NeoAxis工具的完整源码(资源编辑器和地图编辑器)。
条件/限制
- 分为单个开发者(个人授权,单一开发人员)和团队/公司(团队授权,2-5开发人员)。
- 2年免费升级。
- 在免费升级期间内订阅更新计划。
- 不限制产品数量。
- 完全不用显示引擎标志。
- 个人授权可以升级为团队授权(费用不同)。
- Upgradeable to Source License (for the cost of difference).
- 免版税。
- 参阅此授权模式的全文全文。
NeoAxis引擎商业SDK包括
- 参阅比较表 。
购买
-
个人授权 (单一开发人员): 395美金团队授权 (2-5开发人员): 995美金
付款方式
- 你可以通过信用卡,Paypal,在线转账,电话,传真,邮件,支票或者邮政汇款。
-
PayPal. 你可以直接通过Paypal付款
- Plimus。可以通过Plimus付款
- 你可以通过在线转账到我们的公司银行账户。联系我们以获得付款方式。
- 你可以通过Yandex.Money 和 WebMoney。 联系我们以获得付款方式。
Source License
Overview
- License with access to full source code of the NeoAxis Engine.
Conditions/Limitations
- Full engine source code and tools.
- Split for one developer (Personal license, 1 developer), for team/company (Team license, 2-5 developers) or big team (Unlimited license, 6+ developers).
- 4 years of free updates.
- Technical support for 1 year (including support on source code to the engine and toolkit). Read more.
- No limitations to the amount of projects.
- Do not need to display an engine logo at all.
- Personal license can be upgraded to Team or to Unlimited license (for cost of difference).
- Royalty free.
Pricing
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Cost for Personal license (1 developer): 2895 USDCost for Team license (2-5 developers): 9800 USDCost for Unlimited license (6+ developers): 29500 USD
- 联系我们。
授权类型比较表
| General | Non-Commercial |
Indie License (for game development) |
Commercial License |
Source
License |
| Amount of developers |
Personal: 1 Team: 2-5 |
Personal: 1 Team: 2-5 |
Personal: 1 Team: 2-5 Unlimited: 6+ |
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| Unlimited non-commercial products |
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| No limitations to the amount of commercial projects |
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| No watermark |
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| Royalty free |
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| No limits for product profit |
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| Displaying the engine logo is not mandatory |
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| Technical support from NeoAxis developers |
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1 year Read more |
| Free updates included | Ever | 2 years | 2 years | 4 years |
| Features | Non-Commercial | Indie License | Commercial License | Source License |
| Basic engine functionality |
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| Deployment to web browser |
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| Full shadows support |
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| All post effects included (Depth of Field, God Rays, Color Correction, Bloom, Vignetting and other) |
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| 64-bit High Dynamic Range rendering support |
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| Ability of integration into WinForms and WPF projects |
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| Mono Runtime support. Ability to run engine without installed .NET Framework. |
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| Ability to create the new networking services |
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| Ability to create the new types of high level materials |
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| Ability to create the new types of file archives |
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| PhysX: Convex hull shapes for dynamic bodies |
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| PhysX: Triangle mesh shapes for dynamic bodies (automatic decomposition triangle meshes to the list of the convex hulls) |
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| Physics system: Ability to add any functionality including custom shapes and joints |
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| 64-bit version of toolset |
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| Source code access | Non-Commercial | Indie License | Commercial License | Source License |
| Basic game-specific classes |
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| Documentation (descriptions, tutorials and API reference) |
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| Source code of networking support services (high level) |
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| Source code of all high level materials |
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| Source code of all post effects (Depth of Field, God Rays, Color Correction, Bloom, Vignetting and other) |
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| Source code of Configurator |
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| Source code of zip archive support |
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| Source code of framework for windowed applications (WinForms, WPF) |
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| Source code of grid based path finding |
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| Source code of navigation mesh path finding |
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| Toolkit source code (Resource Editor and Map Editor) |
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| Deployment tool source code |
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| Source code of terrain |
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| Source code of Decorative Object Manager |
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| Entire source code of networking support (low level included) |
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| Source code of NVIDIA PhysX physics integration |
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| Source code of ODE physics integration |
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| Source code of OpenAL sound system integration |
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| Source code of DirectSound system integration |
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| Source code of Autodesk 3ds Max and Maya exporters |
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| Source code of 3D model import support in the Resource Editor |
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| Source code of addon for export geometry in the Map Editor |
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| Source code of shader cache compiler |
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| Entire source code of the NeoAxis Engine |
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| Cost (USD) | 0 | Personal: 95$ Team: 295$ |
Personal: 395$ Team: 995$ |
Personal: 2895$ Team: 9800$ Unlimited: 29500$ |
| Continued subscription of updates after free update period. Cost can be updated in the future. (USD) | 0 | Personal: 45$ Team: 145$ |
Personal: 195$ Team: 495$ |
Contact us |
源码访问权限表