| Class |
Description |
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AI
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Aircraft
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AircraftType
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Defines the Aircraft entity type. |
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AIType
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Defines the AI entity type. |
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AutomaticOpenDoor
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Defines automatically opening doors. |
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AutomaticOpenDoorType
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Defines the AutomaticOpenDoor entity type. |
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BigDamageInfluence
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BigDamageInfluenceType
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BooleanSwitch
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Defines the user boolean switches. |
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BooleanSwitchType
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Defines the BooleanSwitch entity type. |
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Bullet
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Defines the bullets. |
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BulletItem
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Represents a item of the weapon bullets. When the player take this item it takes a specified bullets. |
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BulletItemType
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Defines the BulletItem entity type. |
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BulletType
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Defines the Bullet entity type. |
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Character
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Defines the physical characters. |
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CharacterType
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Defines the Character entity type. |
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Corpse
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Gives an opportunity to create corpses. A difference of a corpse from usual object that he changes the orientation depending on a surface. Also the class operates animations. |
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CorpseType
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Defines the Corpse entity type. |
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Crane
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Gives an opportunity of creation of the crane and his control via Intellect. |
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CraneType
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Defines the Crane entity type. |
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CutSceneManager
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The manager of cut scenes. That there was an opportunity to create a cut scenes on a map, it is necessary to create in the Map Editor object "CutSceneManager". |
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CutSceneManagerType
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Defines the CutSceneManager entity type. |
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Decal
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DecalCreator
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DecalCreatorType
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Defines the DecalCreator entity type. |
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DecalCreatorType.MaterialItem
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DecalType
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Defines the Decal entity type. |
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Door
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Defines the doors. That doors worked, it is necessary that the physical model had a body with a name "door". This body will move at change of a status of a door. |
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DoorType
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Defines the Door entity type. |
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Dynamic
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Defines a object with a lifespan, sounds and damage for the collision of physical bodies, and management of influences. |
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DynamicCollision
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Represents creation of dynamic obstacles. By means of this class it is possible to set limiting area of movings for map objects. |
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DynamicCollisionType
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Defines the DynamicCollision entity type. |
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DynamicSinusoidSurface
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Example of dynamic geometry. |
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DynamicSinusoidSurfaceType
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Defines the DynamicSinusoidSurface entity type. |
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DynamicType
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Defines the Dynamic entity type. |
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DynamicType.AutomaticInfluenceItem
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ExampleMagicObject
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ExampleMagicObjectType
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Explosion
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An invisible blast wave which damages and increases the impulse of physical models within a radius. |
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ExplosionType
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Defines the Explosion entity type. |
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Faction
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Concept of the command. Opponents with an artificial intelligences attack units of another's fraction. |
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FactionType
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Defines the Faction entity type. |
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Fan
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Defines a fans. |
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FanType
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Defines the Fan entity type. |
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FastAttackInfluence
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FastAttackInfluenceType
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FastMoveInfluence
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FastMoveInfluenceType
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FireInfluence
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FireInfluenceType
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Firework
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FireworkType
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Defines the Firework entity type. |
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FloatSwitch
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Defines the user quantitative switches. |
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FloatSwitchType
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Defines the FloatSwitch entity type. |
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GameCharacter
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GameCharacterAI
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GameCharacterAIType
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Defines the GameCharacterAI entity type. |
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GameCharacterType
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Defines the GameCharacter entity type. |
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GameFilterGroups
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User defined Map filter groups. |
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GameGuiObject
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GameGuiObjectType
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Defines the GameGuiObject entity type. |
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GameMap
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GameMapType
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Defines the GameMap entity type. |
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GameWorld
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GameWorldType
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Defines the GameWorld entity type. |
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Gun
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Gun.Mode
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GunType
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Defines the Gun entity type. |
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GunType.GunMode
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HealthItem
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Represents a item of the healths. When the player take this item his Life increase. |
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HealthItemType
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Defines the HealthItem entity type. |
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Influence
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Influences are effects on objects. For example, the ability to burn a monster, is implemented through the use of influences. |
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InfluenceItem
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InfluenceItemType
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Defines the InfluenceItem entity type. |
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InfluenceRegion
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InfluenceRegionType
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Defines the InfluenceRegion entity type. |
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InfluenceType
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Defines the Influence entity type. |
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Intellect
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This takes the form of either AI (Artificial Intelligence) or player control over a unit . |
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IntellectType
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Defines the Intellect entity type. |
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Item
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Items which can be picked up by units. Med-kits, weapons, ammunition. |
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ItemCreator
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ItemCreatorType
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Defines the ItemCreator entity type. |
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ItemType
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Defines the Item entity type. |
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JigsawPuzzleManager
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The pieces manager for puzzle game example. |
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JigsawPuzzleManagerType
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Defines the JigsawPuzzleManager entity type. |
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JigsawPuzzlePiece
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The piece for puzzle game example. |
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JigsawPuzzlePieceType
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Defines the JigsawPuzzlePiece entity type. |
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JumpBlowMeleeWeapon
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JumpBlowMeleeWeaponType
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Defines the JumpBlowMeleeWeapon entity type. |
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JumpPad
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Gives an opportunity of creation a jump pads. |
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JumpPadType
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Defines the JumpPad entity type. |
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MapChangeRegion
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Gives an opportunity of moving of the player between maps. When the player gets in this region game loads a new map. |
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MapChangeRegionType
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Defines the MapChangeRegion entity type. |
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MeleeWeapon
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MeleeWeaponType
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Defines the MeleeWeapon entity type. |
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MeleeWeaponType.MeleeWeaponMode
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Minefield
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MinefieldType
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Defines the Minefield entity type. |
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ObserveCameraArea
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ObserveCameraAreaType
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Defines the ObserveCameraArea entity type. |
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PhysicalStream
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Defines the physics streams. You can create steam, fiery streams, etc. |
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PhysicalStreamType
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Defines the PhysicalStream entity type. |
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PhysicalStreamType.Mode
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PlayerCharacter
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PlayerCharacter.ChangeMapInformation
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PlayerCharacter.WeaponItem
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PlayerCharacterType
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Defines the PlayerCharacter entity type. |
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PlayerCharacterType.WeaponItem
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PlayerIntellect
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Represents intellect of the player. |
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PlayerIntellectType
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Defines the PlayerIntellect entity type. |
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PlayerManager
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PlayerManager.Client_Player
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PlayerManager.ServerOrSingle_Player
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PlayerManagerType
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Defines the PlayerManager entity type. |
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RTSBuilding
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RTSBuildingAI
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RTSBuildingAIType
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Defines the RTSBuildingAI entity type. |
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RTSBuildingType
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Defines the RTSBuilding entity type. |
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RTSCharacter
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RTSCharacterType
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Defines the RTSCharacter entity type. |
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RTSFactionManager
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RTSFactionManager.FactionItem
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RTSFactionManagerType
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Defines the RTSFactionManager entity type. |
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RTSGridPathFindSystem
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RTSGridPathFindSystemType
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Defines the RTSGridPathFindSystem entity type. |
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RTSMine
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RTSMineType
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Defines the RTSMine entity type. |
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RTSUnit
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RTSUnitAI
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RTSUnitAIType
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Defines the RTSUnitAI entity type. |
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RTSUnitType
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Defines the RTSUnit entity type. |
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SimpleMap
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SimpleMapType
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Defines the SimpleMap entity type. Used for preview types in the Resource Editor. |
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SmokeInfluence
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SmokeInfluenceType
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SpawnPoint
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SpawnPointType
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Defines the SpawnPoint entity type. |
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Switch
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Base class for defines the user switches. (Booleans and quantitatives). |
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SwitchType
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Defines the Switch entity type. |
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Tank
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TankGameExtendedProperties
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TankGameUnitAI
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TankGameUnitAI.AttackTask
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TankGameUnitAIType
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Defines the TankGameUnitAI entity type. |
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TankType
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Defines the Tank entity type. |
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TankType.Gear
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TankType.Wheel
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Teleporter
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Defines the teleporter for transfering objects. |
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TeleporterType
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Defines the Teleporter entity type. |
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Terminal
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TerminalType
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Defines the Terminal entity type. |
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TurnFloatSwitch
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Defines the parametrical switch which turns the UseAttachedMesh. |
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TurnFloatSwitchType
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Defines the TurnFloatSwitch entity type. |
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Turret
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Gives an opportunity of creation of the turrets. A turret can be rotated. Guns are attached on the tower and player can control the aiming and shooting of the turret. |
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TurretAI
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TurretAIType
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Defines the TurretAI entity type. |
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TurretType
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Defines the Turret entity type. |
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Unit
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Units differ from Dynamic objects that that can be controlled by intellect (Intellect). |
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UnitType
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Defines the Unit entity type. |
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WaterPlane
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WaterPlaneClipVolume
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Addition class for WaterPlane. By this class is possible to disable reflections for objects inside specified volume. |
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WaterPlaneClipVolumeType
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Defines the WaterPlaneClipVolume entity type. |
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WaterPlaneHighLevelMaterial
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WaterPlaneType
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WaterPlaneType.SplashItem
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WaterPlaneType.SplashItem.ParticleItem
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Weapon
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Defines the weapons. Both hand-held by characters or guns established on turret are weapons. |
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WeaponItem
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Represents a item of the weapon. When the player take this item it takes a specified weapon. |
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WeaponItemType
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Defines the WeaponItem entity type. |
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WeaponType
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Defines the Weapon entity type. |
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WeaponType.WeaponMode
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