NeoAxis Engine API Reference

EntitySystemWorld.WorldCreate(WorldSimulationTypes, WorldType, NetworkingInterface) Method

To create the new world. The old world will be destroyed.

public bool WorldCreate(
   WorldSimulationTypes worldSimulationType,
   WorldType worldType,
   NetworkingInterface networkingInterface
);

Parameters

worldSimulationType
The world similation type.
worldType
The world type.
networkingInterface
The networking interface.

Return Value

true if the world successfully created; otherwise, false.

See Also

EntitySystemWorld Class | Engine.EntitySystem Namespace | EntitySystemWorld.WorldCreate Overload List