NeoAxis Engine API Reference

Entities Members

Entities overview

Public Static Properties

Instance Gets an instance of the Entities.
TickDelta Receives constant time inverted game fps.

Public Instance Constructors

Entities Constructor Initializes a new instance of the Entities class.

Public Instance Properties

EntitiesCollection Gets the entities collection.
TickTime Gets the current time of simulation.

Public Instance Methods

CompleteEntityDelete Completely entity deletion. This method should be used only from editors.
CompressUINs Carries out a compression of unique identifiers of entities.
CreateOverloaded. Creates the new entity.
DeleteEntitiesMarkedForDeletion Completely deletes entities which are moved to the queue for deletion.
Equals (inherited from Object) 
GetByName Returns the entity by name.
GetByNetworkUIN
GetHashCode (inherited from Object) 
GetLoadingEntityBySerializedUIN Get loading entity by serialized uin.
GetType (inherited from Object) 
GetUniqueName Returns the generated the unique entity name with prefix.
LoadEntitesFromSceneFileBlock
ToString (inherited from Object) 
WriteEntitiesToSceneFileBlock

Public Instance Events

CreateEntity Occurs when the new entity is created.
DeleteEntity Occurs when the entity is deleted.

Protected Instance Methods

Finalize (inherited from Object) 
MemberwiseClone (inherited from Object) 

See Also

Entities Class | Engine.EntitySystem Namespace