Entities Constructor
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Initializes a new instance of the Entities class. |
EntitiesCollection | Gets the entities collection. |
TickTime | Gets the current time of simulation. |
CompleteEntityDelete | Completely entity deletion. This method should be used only from editors. |
CompressUINs | Carries out a compression of unique identifiers of entities. |
Create | Overloaded. Creates the new entity. |
DeleteEntitiesMarkedForDeletion | Completely deletes entities which are moved to the queue for deletion. |
Equals (inherited from Object) | |
GetByName | Returns the entity by name. |
GetByNetworkUIN | |
GetHashCode (inherited from Object) | |
GetLoadingEntityBySerializedUIN | Get loading entity by serialized uin. |
GetType (inherited from Object) | |
GetUniqueName | Returns the generated the unique entity name with prefix. |
LoadEntitesFromSceneFileBlock | |
ToString (inherited from Object) | |
WriteEntitiesToSceneFileBlock |
CreateEntity | Occurs when the new entity is created. |
DeleteEntity | Occurs when the entity is deleted. |
Finalize (inherited from Object) | |
MemberwiseClone (inherited from Object) |
Entities Class | Engine.EntitySystem Namespace